Using Unreal Engine 4.25’s new Sky Atmosphere system

Epic has released a new tutorial demonstrating how to use the new Sky Atmosphere system in Unreal Engine 4.25.  As well as an introduction to a typical workflow the session also demonstrates how to create alien, dusty, or wet atmospheres and worlds rendered from space to demonstrate how atmosphere rendering is altered depending on altitude. There’s also a preview of Unreal 4.26’s volumetric cloud features. Watch it on YouTube

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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