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Home Software Cinema 4D
Corona 6 for Cinema 4D release

Corona 6 for Cinema 4D release

by Paul Roberts
August 25, 2020
Reading Time: 1 min read
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Chaos Czech has announced the release of Corona Renderer 6 for Cinema 4D. New features include distance-aware materials, a new sky model that can accurately depict twilight and dawn an adaptive environment sampler for more accurate environment lighting, new bloom and glare controls, and the ability to automatically remove tiling artefacts using a new UVWRandomizer map. Find out more and see the complete list of what’s new on the Corona blog.

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Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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zuliuc j
5 years ago

I waited long time c4d corona renderer but when it was ready (first commercial version) and they released subscription only – i was absolutely dissapointed… well these days i use blender with houdini. C4d development was dissapoint after r15 🙁 and they decision to stop msa… and all go wrong after ex adobe ceo. They will be soon owned by adobe and they will be only subscription. Like nokia and steve elop.

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spielgrund
5 years ago

Tested it and feels very nice. Could be a good combo for small to midscale projects. Cinema does not get much attention between the max and blender warfare but it is increadible sturdy and lightweight. The only thing it is missing is a useable snap…

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Hans Schorndorf
5 years ago

I am pleased that Corona R6 for C4d appears before the 3ds max version.
@zuliuc
That is your opinion, which one has to accept. However, it is a fact that the C4D is an all-rounder in the area of ​​3D, which does not have to hide from the large packages, as it is now one of the big ones. The connection to Corona is very well solved. For some time now it has not mattered which 3D software you work with. The advantages and disadvantages are getting smaller. Only the multicore support in several areas of C4D would be a dream.

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