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Home Software DaVinci Resolve
Davinci Resolve 15 beta 2 released

Davinci Resolve 15 beta 2 released

by Paul Roberts
April 26, 2018
Reading Time: 1 min read
5

Blackmagic Design has announced beta 2 of Davinci Resolve 15. New features include the ability to create sound libraries using the disk database, support for basic HTML text formatting in subtitles, improvements to audio playback for clips with variable speed changes, improvements to FairlightFX plugin performance on all platforms and several performance improvements and bug fixes. Find out more and download the latest beta from the Davinci Resolve support page. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Jason Knott
7 years ago

Not to be too picky, but it’s 15 Beta 2, not 1.5 🙂

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Paul Roberts
Author
Reply to  Jason Knott
7 years ago

Oops! you’re right. We travelled back in time 10 years. Fixed!

Reply
salvo triolo
7 years ago

I hope same love for Fusion…

Reply
User
Reply to  salvo triolo
7 years ago

With all the years as evidence, and seeing they integrated it into Resolve, do you expect love for Fusion stand alone?

Fusion 6 vs Fusion 9 for example, you can do pretty much the same thing minus the tracking. but since BMD acquired Fusion, they didn’t do anything but remove features, ruin the nice stability Fusion once had and pretty much stop developing it because they wanted to port it to Mac (their true love) and Linux.
It got cheaper yes, and then cheaper again. but it doesn’t really fix that for Windows users Fusion just got ruined. First porting to mac, then porting it to linux, then adding dumb VR features instead of highly requested ones for years, and now the integration into Resolve.

So all they have done is pretty much doing everything but developing Fusion for the artist, for the person who really use the software. stupid VR features not many use, instead of a PBR engine to get rid of that old OpenGL renderer, a proper EXR importer, etc etc. At least we finally got 3D tracking and Planar tracking, but those 2 features don’t justify the stability issues and how Windows users saw features removed and not really new features until Fusion 9.

Now they integrated it into Resolve, without any real survey or reason, they did it “just because they felt they wanted it” yeah it is good for Resolve users, and it gives Fusion life since more people will be using it. but that took resources from standalone, and will slowdown even more Fusion development for sure. The only way they will be able to fix it is by removing standalone and go full resolve, but then, that would be a bad move for the many people who uses Fusion and not resolve.

So I don’t think Fusion will get much love, Resolve is the one who will, and they will spend time integrating fuses and plugins and other features missing into Resolve version of Fusion and maybe standalone will get something in some months, but I am sure they are working hard on Resolve version, not standalone, just like they have never really have, or at least not for Windows users.

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Dada
Reply to  User
7 years ago

The only way they will be able to fix it is by removing standalone and go full resolve, but then, that would be a bad move for the many people who uses Fusion and not resolve.

But why would you assume that Fusion will stop being developped because it’s getting integrated into Resolve ?? They’re just packaging two apps into one. Fusion is still Fusion, except it:s being delivered in one big app called Resolve .

Reply

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