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Home Software DaVinci Resolve
DaVinci Resolve 15 released with Fusion built-in

DaVinci Resolve 15 released with Fusion built-in

by Paul Roberts
August 13, 2018
Reading Time: 2 mins read
23

UPDATED. BlackMagic Design has announced that the official version of DaVinci Resolve, its editing, grading, digital audio and, as of this version, compositing application is out of beta and available now. 

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In DaVinci Resolve 15 Fusion comes built-in as a separate page. This brings over 250 of Fusions tools and 3D workspace directly into the NLE. According to Blackmagic, “adding Fusion […] has been a massive project that will be completed over the next 12-18 months.” To add a composited clip, users select a clip in the timeline on the Edit page and switch to the Fusion page to use the familiar node-based interface. This news does not affect the standalone version of Fusion which will remain available and projects created in the standalone version of Fusion can be copied and pasted into DaVinci Resolve 15 projects.

Resolve 15 has received performance improvements with support for Apple Metal, multiple GPUs and CUDA acceleration. Load times have also been improved for large projects with hundreds of timelines and thousands of clips.

Audio has also been overhauled with significant updates to the Fairlight audio page which now includes “a complete ADR toolset, static and variable audio retiming with pitch correction, audio normalization, 3D panners, audio and video scrollers, a fixed playhead with scrolling timeline, shared sound libraries, support for legacy Fairlight projects, and built-in cross-platform plugins such as reverb, hum removal, vocal channel and de-esser.”  It is now also possible to create sound libraries using the disk database, support for basic HTML text formatting in subtitles, improvements to audio playback for clips with variable speed changes, improvements to FairlightFX plugin performance on all platforms and several performance improvements and bug fixes.

Over 100 improvements have been added for color correction including a new LUT browser, multiple playheads for quickly referencing different shots in a program, performance of up to 5 times for stabilization, improved noise reduction, new SuperScale HD to 8K up-rezzing,  HDR support with GPU accelerated Dolby Vision metadata analysis and native HDR 10+ grading controls. New ResolveFX enables users to patch blemishes or remove unwanted elements in a shot using smart fill technology and remove dust and scratches, lens and aperture diffraction effects, and more.

The editing experience has also been improved with stacked timelines and timeline tabs that enables users to view multiple timelines simultaneously.  New markers are available with on-screen annotations, there are new subtitle and closed captioning tools, the ability to autosave with versioning, improved keyboard customization tools, new 2D and 3D Fusion title templates, the ability to stabilize images directly from the Edit page, a floating timecode window, improved organization and metadata tools, a Netflix render presets with IMF support and more.

Users are now able to edit subclips directly from the timeline and import audio only AAF timelines. Pipeline support is improved with new APIs for Python and LUA, and support for DCP compliant composition naming. DCP packages with stereoscopic 3D or 96kHz audio can now be decoded too, in addition to general performance improvements including the responsiveness of OpenVFX and ResolveFX on-screen controls. 

DaVinci Resolve 15 is available now. A very capable free version is available and the Studio version with the full suite of collaborative features, 3D tools and ResolveFX costs $299 for a perpetual license. Find out more on the DaVinci Resolve website and see a video of the new features on YouTube.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Artem
7 years ago

That is what Adobe can’t do for 20+ years! For Black magic – what it takes? 2 years? Adobe should be nervous)

Reply
Emi
Reply to  Artem
7 years ago

Why do you think Adobe wants to do this? having all stuff inside a program doesn’t mean it is better especially now when you pay $60 and you get all the Adobe software regardless if you are going to use one software or not.

This is a smart move to push Resolve even more and make it more powerful. but people who currently use Fusion Studio, won’t just switch to Resolve because of this move, but since it will get more attention, users will get more features for sure.

But don’t pretend only because Adobe hasn’t done it, it is because they can’t. They don’t want it, just like they could put Illustrator features in Photoshop or bring indesign features to illustrator but they won’t.
You have softwares like Hitfilm and while it is okay software, the workflow of having everything in one package is awkward and while I feel resolve is doing it really good, this doesn’t mean people will change Fusion Studio and start using it in Resolve just for that, since plugins like Krokodove or Reactor won’t work for a while or ever, and it won’t include features like being able to render multiple savers and etc etc.
So standalone will be needed for people who don’t use Resolve, just like people can use today AE and don’t use Premiere. But I like to see Fusion as the center of Blackmagic’s NAB even if it’s a version that has less features and it is inside Resolve.

Reply
jumanji
7 years ago

so basically we are being given a free (reduced) version of Nuke studio?

Reply
villain
Reply to  jumanji
7 years ago

in theory. in practice fusion is so awkward compared to nuke (or even shake)

Reply
vandam
Reply to  villain
7 years ago

I have been using fusion for years and it’s nuke that feels awkward. It all depends on where you sit mate

Reply
villain
Reply to  vandam
7 years ago

sorry, maybe i was too harsh 🙂

Reply
Snatcher
7 years ago

What do you Guys think? Will they no longer develop Fusion as a separated product? And if so; does the version implemented in Resolve contain atleast the same funtionality?

Reply
Juang3d
Reply to  Snatcher
7 years ago

I´m not sure at all… but so far it seems so 🙂

Reply
blenderman
Reply to  Snatcher
7 years ago

from redsharknews.com

When I asked whether Fusion was end of life as a standalone product, Blackmagic USA President Dan May clarified. Resolve 15 will not include the entire feature set of Fusion. Rather, as Dan put it, Fusion will contain a superset of Resolve 15 Fusion functionality. Fusion, then, will continue as a standalone product both in its paid and free versions. Note, though, that beginning with Resolve 15, a Fusion dongle will also unlock Blackmagic Studio giving those users who purchased Fusion an extra Resolve seat.

Link

Reply
Juang3d
Reply to  blenderman
7 years ago

Thanks!

Reply
Mr WSOCKS
Reply to  blenderman
7 years ago

I hope this is true, there has been very little development on fusion since it was owned by BM. The forums and support are atrocious
but i suppose thats what happens when a camera company abandons but a software company, stops dev and focuses on marketing without improving. i heard it will be discontinued late 2019

Reply
Emi
Reply to  Snatcher
7 years ago

You should never assume anything, but rather do something easy like watching what they say, I mean, they have been streaming all the NAB presentation.
On Press Conference Grant Petty said that they never even did a survey or any research or anything about Fusion being part of Resolve, they just did it because they wanted to and felt it was the right move and he also mentioned how they don’t know what will be the result of this, they just did it and that’s it, good for the users who will use it.

So with those words it is obvious they don’t ignore the fact that people need Fusion as a standalone version, because not everyone is going to switch to Resolve.

They even invited some people who don’t use Resolve but use Fusion, and one was positive about the progress and say that this could be a reason to move to Resolve, since it is getting better and since it has Fusion integrated it would make things easy for some stuff.

But this is positive because it will bring more attention to Fusion, more features for the user, since people can try Resolve because it has Fusion, or people can try Fusion because they have Resolve. So it is a win-win situation.

Also, If they re-wrote fusion to be able to be plugged into Resolve so fast, it means they can easily develop fusion as a standalone and still bring it to people inside Resolve and they can make up for all the progress they couldn’t do since they were porting it to Mac (their love) and Linux. But we will have to wait many months more to see what Fusion 10 can bring, but I am sure this is a good move to put Fusion into people’s hands even if they never planned to use it.

Reply
Rico
7 years ago

If they also add Python support together with Fusion in Resolve this would be my favourite compositing solution. Nuke Studio is too limiteted.

Reply
Yoni
Reply to  Rico
7 years ago

They did add python into resolve with the integration of fusion

Reply
Juang3d
7 years ago

That is simply AWESOME!

Well don Blackmagic!

Reply
Banjo
7 years ago

Awesome and great pricing!
Hope it can make The Foundry lower their crazy prices.

Reply
Eric Smith
7 years ago

Very nice!

Reply
Yoda
7 years ago

I’m sorry but I’m very excited about this. Resolve with a built-in Fusion Lite, all for a ridiculously reasonable price and no slavescription…. Time to ditch my FinalCut \ Motion and start learning this.

Reply
mortas
7 years ago

…too bad they didn’t buy softimage

Reply
Samara
Reply to  mortas
7 years ago

Do you work on the industry? Because your comment doesn’t seem to reflect that. Maybe you should understand some stuff first:
BlackmagicDesign is NOT a software company.
The reason you see them developoing Resolve the way the do, is because they are a hardware company and they need to give people more reasons to buy their products.
Not being a software company is the reason they do dumb moves like this, yeah, on paper having Fusion inside resolve “makes sense” and “sounds cool” but nobody in the professional industry wants that, especially when this version of Fusion has less features and doesn’t really match what you can do on Standalone Fusion. This would work on a small team that uses the same software for everything, but no real company wants to be limited to the same software, a software that can’t be really integrated into a pipeline along with other software.

So… what Softimage have to do with Fusion and Resolve? Nothing! and it amazes me people who throw this type of comments like yours. Sofitware was a 3D Software, what would a 3D software do for Blackmagic Design and their cameras? nothing. how would that make sense for them to buy it?
It would be just the same story when Avid owned it and ended up selling it and they did nothing special with it.

Autodesk bought it, and they killed it because having 3 softwares doing almost the same would have been stupid, you might think Softimage was better than maya, but Maya was and is used more. Even 3dsmax vs maya, you can see that even if people complain, Autodesk already made different roadmaps for each software. Maya being more for vfx, games and 3dsmax features focusing more on visualization. where would softimage fits? nowhere. and that’s the reason softimage wasn’t used by many, was sold many times and while it was a nice
idea of a software… it was better to take patents and ideas and put it on Maya than keep deveping 3 software just because “poor users”.

Anyway, Blackmagic Design is a good resolve developer, and that’s it. Fusion is less stable, and you can pretty much do what you can do on Fusion 6.4. have you really seen any special feature on Fusion 7, 8 or 9? not really. not even the 3D tracking camera is worth it, but it’s less stable! if you think that’s good.

They haven’t done anything with Fusion, and now they opened the door for Nuke to dominate even more. 3D on Fusion is awful because the renderer is old and bad while Nuke even got Vray. They still don’t offer PBR or anything, which would make it better. the EXR workflow on fusion was and is still awful, and no matter the feature requests from users, they decided to release stupid “VR” features and camera tracking that is not as good as it should. So please explain me, why do you think they should have bought Softimage if it doesn’t even have anything to do with cameras and converters and panels?

Again, blackmagic design is a good Davinci resolve developer, and that’s it. and they do it because it’e the way they will sell more hardware.

Reply
MauricioPC
Reply to  Samara
7 years ago

You are a very angry person. 🙂

Reply
lalala
Reply to  Samara
7 years ago

I think BM made it clear that they’re going to keep developing and selling the stand-alone Fusion separately from the new Resolve . The stand-alone Fusion is for people who need the full power and features, while the new Resolve will contain a smaller subset of Fusion for people that don’t need the entire list of features or power of Fusion, but want a faster way of integrating it into the editing.

Reply
mortas
Reply to  Samara
7 years ago

it was just a comment, and still would have been nice anyway
and yes been in the biz almost 30 years, way back in the amiga 2000 days working on sculpt 3d, turbo silver, lightwave, 3dsmax, maya, flash…

Reply

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