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DeltaMush to Skin plugin released
Sep 19, 2016 by CGPress Staff
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Kamil Małagowski has released DeltaMush to Skin, a C++ and fully multi-threaded commercial plugin that smooths deformations while preserving the details of the underlying mesh. The DeltaMush algorithm functions as a form of low-pass filter that removes unwanted deformation and steers the skinned mesh towards the original geometry. The resulting rigs can also be exported to game engine like Unity, Unreal, StingRay and others. The plugin and a demo are available on km-3d.com.