Evotis sub-pixel sample compositing system
Jun 10, 2016 by CGP Staff
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Evotis is the first sub-pixel sample compositing system. Developed by Go Ghost, it enables control in a VFX pipeline that was previously impossible or impractical. Currently, processors spend a ton of time calculating renders of rays & samples, but the result is a filtered pixel image. What if you could make use of these rays instead of discarding them every time you render? The manipulation of samples rather than pixels allows for an entirely object-aware pipeline from start to finish, providing accurate post-render mattes, higher quality image resizing, render accurate relighting and more. The software’s lossless & GPU streamable reduction methods ensure files are much smaller than deep compositing images, making the format usable for more than just a few select shots.
The .EVO output plugins currently work with Maya and the standalone versions of Arnold and V-Ray, on all operating systems. The EVO file reader plugin works with any version of Nuke on Linux or Windows. Evotis standalone application for advanced sample editing is compatible with Windows and a Linux version is in the works. Support for other renderers and 3D packages and compositors are under development, too. No official release date has been announced yet.
Read the FAQ and find out more on Go Ghost’s website.
The .EVO output plugins currently work with Maya and the standalone versions of Arnold and V-Ray, on all operating systems. The EVO file reader plugin works with any version of Nuke on Linux or Windows. Evotis standalone application for advanced sample editing is compatible with Windows and a Linux version is in the works. Support for other renderers and 3D packages and compositors are under development, too. No official release date has been announced yet.
Read the FAQ and find out more on Go Ghost’s website.