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Fabric Software announces Splice for Max, visual programming in Fabric Engine

by CGP Staff
July 28, 2014
Reading Time: 1 min read
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As previously reported, Fabric Software have been working on making their high-performance programming language available for Max. The company announced that they expect to release it in August. Also of note, their Fabric Engine development framework will incorporate visual programming capabilities with the release of the upcoming 2.0 version. Fabric Engine’s team is known to have worked on the design and development of Softimage’s ICE visual programming platform. More on Fabric Software’s site.

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Maziar
11 years ago

This is a great news, been waiting for this for a long time, I hope it receives the attention it deserves from Max’s community because it’s one of those things that can be very helpful to Max’s extensibility and pipeline integration, the other thing is that as far as I know if you develop a tool using fabric you can use the same tool in all the softwares that have the splice integration which would be great…

Thank you Fabric for this.

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Grant Miller
11 years ago

Really happy to see Max getting some love from these guys, such a talented group of artists over there. Fabric is previewing 2.0 at SIGGRAPH this year so keep an eye out for that as well.

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dave
11 years ago

Due to ADSK monopoly we find ourselves in a dark place where the leading 3D applications have stood still for at least 5+ years (not to mention SI being killed off). It would appear that their single objective has been to extract costumers from all their $ while doing absolutely nothing on developing the core (perhaps acquiring 0.5 plugins per year). Take maya for instance, if you know what SoUP can do, you will realize the missed potential of the architecture…
What a sad, frustrating time it has been because you cannot escape and just switch to alternative company/product. What’s worse, you are encouraged to buy these “ultimate suites” to do a job that should require only 1 program… sigh

Well here comes Houdini Engine and Fabric Splice to save the day! They allow you to escape the shackles and limits of the parent DCC applications, raising the game to whole different level!
The demos, previews i have seen of Splice and KM language in action just blow my mind. The capability, the modular(and non DCC dependent) paradigm, the blazing KM speed, ease of use and extreme efficiency in development time (vs doing c++ plugin) – these are just some of the things that give fabric such tremendous potential. Now the visual programming in footsteps of ICE can be a true game changer. Thank you Fabric!

The only question is how “mainstream” and mature it can be made for average user because if it is still very low level(lack of prefabs, requiring dev) then it will be harder to adapt into many of the market segments due to small studios lacking R&D resource and project deadlines are generally short(requiring immediate result and rapid iteration)

I am really excited about all of these announcements lately and am eagerly awaiting for more information on these topics.

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