As earlier reported, a Houdini Engine integration plugin for 3DS Max is now available, courtesy of independent developer Hideki Suzuki. Jocelyn Simard (a.k.a. Strob) has put it to the test and reports his positive experience. More on Strob.net.
As earlier reported, a Houdini Engine integration plugin for 3DS Max is now available, courtesy of independent developer Hideki Suzuki. Jocelyn Simard (a.k.a. Strob) has put it to the test and reports his positive experience. More on Strob.net.
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so “courtesy of” is the main word to point out the most relevant 3ds max developments (like Arnold usability etc…). 2016 release isn’t enoght beliveable for SolidAngle, SideFX and Autodesk but max users don’t know it (like a bumblebee don’t know he can’t fly).
Thanks to Hideki Suzuki for beliving.