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Home Software 3DS Max Plugin News
First steps with Houdini Engine for 3DS Max

First steps with Houdini Engine for 3DS Max

by CGP Staff
November 30, 2015
Reading Time: 1 min read
1

As earlier reported, a Houdini Engine integration plugin for 3DS Max is now available, courtesy of independent developer Hideki Suzuki. Jocelyn Simard (a.k.a. Strob) has put it to the test and reports his positive experience. More on Strob.net.

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salvo triolo
10 years ago

so “courtesy of” is the main word to point out the most relevant 3ds max developments (like Arnold usability etc…). 2016 release isn’t enoght beliveable for SolidAngle, SideFX and Autodesk but max users don’t know it (like a bumblebee don’t know he can’t fly).
Thanks to Hideki Suzuki for beliving.

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