New features in Itoo Software’s set of plugins for creating large extensions of trees and vegetation include:
Render:
- Added native support for additional render engines:
Maxwell, Arion, Octane and Thea Render.
Geometry List:
- Support for groups in Custom Objects – this mode is useful
to scatter groups of plants, preserving their composition. For example,
sets of flowers or grass. - Added multi-select support. Now it is possible to edit or
delete multiple items at once. - Added lock aspect ratio button to
Geometry->Width/Height. - Geometry->Material is not longer a required
parameter. If not defined, the material of the Custom Object is used. - Forest automaterials are generated using random names, to
avoid duplicates.
Display:
- Points-cloud now uses a simulated shading mode, to improve
3D look.
Use the slider to define the shading factor. - Added global and local density parameters for Points-cloud.
- Nested Forest objects (as clumps of grass) don’t require to
set
anymore Render->Meshes mode (VRay and Mental Ray only)
Camera:
- Custom Look-at targets, independent from the Camera.
Surfaces:
- Added Density/Scale falloff curves by Slope.
Tree Editor:
- Added three creation modes: selection, random and sequence.
These modes also works with the Creation Tools. - Added Properties->SubItem. This index selects the
subitem when
Geometry List->Custom Object is a Group. - “Add Items” remembers the last model and subItem selected.
Library Browser:
- Added support for models organized in separate meshes or
groups.
Forest attachs all elements in a single mesh when importing. - Commonly used options have been moved to the main window:
Material
handling, Merge/XRef, etc. - Added render engine selector for libraries that support
multiple
materials (as HQ Plants).
Plus bug fixes. More on Itoo
Software’s forum.