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Software > 3DS Max > Plugin News

FumeFX 3.5 released

Oct 25, 2012 by CGP Staff
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New features in Sitni Sati’s fluid dynamics plugin for simulating fire and smoke effects include:
  • Boundless grid with complete control over boundaries.
  • Added support for Field3D file format.
  • Changing the Effector’s name will automatically update its name inside the FumeFX UI.
  • Continue from cache in a bigger grid.
  • Volume emission with Object Source.
  • MXS command ffxSilent – no Message box will show up (like Stop/Continue, etc).
  • Multiple Scattering for PreviewWindow
  • Multiple Scattering option to cast and receive, so if you have a scene with many grids and want to avoid MS computation overhead, this should be handy.
  • Ability to imprint various info to the Preview Window output.
  • From the Obj/Src rollout, right click on object/src to select it in the viewport that will automatically enable PinUI option. Multi selection is also possible,
  • Paths will show inside the Asset Manager
  • Pin UI will keep the UI opened even if FumeFX is deselected. You can position lights and objects and GPU PW will update as well.
  • Preview Window has a new menu option “Lock to Viewport”, so you can work on the scene setup in various viewports and PW will always display the chosen one.
  • FumeFX Gravity parameter can have negative value
  • Sim Loop Mode option to reset sim at the beginning of each loop.
  • Added tooltips to output paths text boxes, so that users can see very long paths.
  • Added support for picking groups of nodes from Scene Selection window. Works with:
    • objects list
    • illumination lights list
    • object source objects list
    • particle source particle list
  • Added support for changing parameters for FumeFX deflector objects for all group members if grouping button is enabled (‘G’)

More on Afterworks’ website.

Related News

  • Sitni Sati speaks with Allan McKay (Interview)
  • FumeFX for Maya is out
  • FumeFX 2.1 released
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Tobbe Olsson
12 years ago

One thing that might be useful to add is that point gravity was added in 3.02, maybe a lot of people missed that. I’ve found it to be a very, very useful feature.

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