Gaea landscape tool gets Houdini integration
Quadspinners latest release of Gaea, it’s node-based standalone terrain creation tool, adds integration with Houdini. Version 1.0.24 allows the user to set up a graph in Gaea with appropriate input/output points, expose any parameters that you need to modify from Houdini, then simply load your .tor file in Houdini using the Gaea Bridge node from the Game Development Toolset.
Also included in this update are improvements to the Range node which now has two modes. A”High Altitude” mode is useful for large mountain range structures at higher altitudes, without creating a base. This is very useful for closer action to the mountain. The “With Base” option creates more expansive alpine areas with better shapes and clustering of mountain peaks, and larger expanses at the base. This is more useful for creating grand vistas.
The snow node has been upgraded with better snow simulation and the height selector node now includes a normalized mode.
Other changes include improved Undo/Redo, quick export by saving out the preview cache, the ability to remove grid-like patterns by controlling parallel processing, automation improvments and more.
See the full changelog on the Quadspinner website.