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Software

Instant Terra’s first public beta release

Oct 04, 2017 by CGPress Staff
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Wysilab  has announced the first public beta release of Instant Terra, a new tool for generating terrain meshes and maps. The standalone node-based application promises to allow artists to create terrain with real time previews and limitless size and resolution. The beta version currently limits you to importing and exporting 8k terrain and masks.  Find out more on the Wysilab website and forum.

Related News

  • Instant Terra 2.1 released
  • Instant Terra 2.0 released
  • Instant Terra 1.9
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Sintel
7 years ago

World Machine
World Creator
Tor Project
Now Instant Terra
Am I miss something?

villain
7 years ago

terragen
vue d’esprit
houdini 16 has terrain / heightfield tools

Vasia
7 years ago

Yep you’re right.. I’m not impressed at all, nothing new, World Creator do this all and much better… just a new heightfield generator.. If it had some shift displacement like terragen, but with more filters and stuff, that’s would be interesting..

Ludvik Koutny
7 years ago

It’s as if terrible user interfaces were trademark of terrain generation packages 🙂

Mike
Reply to  Ludvik Koutny
7 years ago

lol so true!

snarknado
Reply to  Ludvik Koutny
7 years ago

You have obviously never used any of the Onyx Tree products

Igor Posavec
Reply to  Ludvik Koutny
7 years ago

I must say this one here is ugly, but very clean and minimalistic – one could almost say it is “expandable”.
I almost like it more then Zbrush. Zbrush is in my opinion still the Top 1 in the premier leage of incredible UI Design concepts. Each time i want to do something i need first to go to YouTube and check how what to do…

Ludvik Koutny
Reply to  Igor Posavec
7 years ago

Look at 1:35 time mark for example. WorldMachine has this ridiculous profile curve editor where you can only draw with a mouse without any interpolation/smoothing, and you can not even switch to actual smooth point mode, making something as simple as making a smooth curve profile seemingly impossible. It was one of the many quirks WorldMachine had that made it really difficult to use.

And here we are, with a new piece of software, which copied exactly the WorldMachine behavior including this major design flaw. This makes me afraid (and probably not far from truth), that other flawed mechanisms were simply copied behavior from WorldMachine.

Snarknado:
Oh and Yes, I did use OnyxTree, and yes, I agree it’s bad 😉

Joachim Perschbacher
7 years ago

And all of them can’t do mountains. Have you ever seen a mountain with a smooth top?

AJ D
Reply to  Joachim Perschbacher
7 years ago

Didn’t they used to keep Airwolf in one of those?

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