New features in the latest version of Pavel Kuznetsov’s plugin for varying the colors of different objects, particles, elements, etc., using a single material include:
- Added support for plug-in MultiScatter for V‑Ray 3.0 and Corona Renderer.
- Added ability to proportional texture scaling.
- The new algorithm eliminates the mutual influence of
varying parameters on each other. - The new algorithm of varying texture mapping makes it
easier to achieve the desired result. - To ensure compatibility with previously created scenes
added MAXScript parameters: UseIndependentRandomSequences and
UseNewTextureTransformation, which allow you to switch between the old
and new algorithms. For previously created scenes the new algorithms
are off by default.
Plus bug fixes. More on the Last Jedi Outpost site.