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Software

Masterpiece Motion – new VR rigging tool

May 09, 2019 by CGPress Staff
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MasterpieceVR has released Masterpiece Motion, a new VR rigging tool that allows the user to either draw bones in a 3D environment, import an existing rig, or use the software’s auto-rig feature. Once a rig is created, skin weights can be manipulated and painted in VR. Characters can also be posed by interacting with the rig in the VR environment. 

Freelance licenses cost $9.95 per month and floating business licenses costs $19.95 per month. A free 14 day trial is available. 

Find out more on MasterpieveVR’s website.

Related News

  • Reallusion release free simplified rigging tool
  • Masterpiece Studio VR modelling and texturing app now free
  • MasterpieceVR​​ offers collaborative 3D modeling
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Nossgrr
5 years ago

Looks really interesting but subscription is non starter for me.. Everyone wants to go sub and I have to vote with my dollars.

Jx007
5 years ago

Would have probably bought it if it was not subscription

Nase
5 years ago

Subscription is horrible. Thousands of little tools and plugins someone should be tied to. This dosen’t feel right.Maybe for excess (only rigging)rigger.

Eric Smith
5 years ago

Is “Masterpieve” spelling here a subconscious slip of the finger? -about the subscription aspect?

Guest
5 years ago

No disrespect but why would anyone want to rig anything with a VR headset on, rigging is already a daunting serious task to begin with let alone having it in VR with sweaty face and blinded eyeballs after a few minutes/hours, unless its some kind of experimental fun thing to do not that i consider rigging “fun”. Maybe there is a crowd out there for this sort of thing.

Nossgrr
Reply to  Guest
5 years ago

With the subscription model, I guess we’ll never know. lol

Badbullet
Reply to  Guest
5 years ago

I do VR for hours playing games. I only ever run into a sweaty face when I really get into a physically active game. And then I just turn on a small oscillating fan to keep me going. I’m not physically fit by any means, but I don’t sweat just from putting on a headset and moving my arms.

If you are sweaty from something with a low activity level as rigging (can’t be any more active than painting and sculpting in VR), then you should really think about joining a gym, or at least take some walks around the block a couple times a week. 😉

pieforme
Reply to  Guest
5 years ago

Its surprisingly more intuitive to do in VR. I was working in a studio where they were testing something similar, people who hadnt been doing any rigging or 3d were able to setup a simple rig and do a quick animation. This is the market they are going for, people who animate in quill etc.

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