Modo 12 released
Mar 28, 2018 by CGPress Staff
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Foundry has announced the availability of Modo 12, the first of 3 releases planned in the 12 series, with several new features to improve model bashing, iterative design and sharing, including:
- glTF Export to Facebook: Developed in conjunction with Facebook’s new ‘3D Posts’ functionality, artists can now create 3D objects in Modo and then share them on the Facebook News Feed.
- Mesh Paint Refinements: The tool has been brought up-to-date and enhanced, allowing users to quickly bash out models and environments faster. Users can now paint random presets, use asset libraries in new ways, and the array paint modes give users greater control when painting more ordered collections of objects.
- MeshFusion Surface Strips: MeshFusion is enhanced with Surface Strips, an innovative new feature that works by allowing the creation of strip geometry or topology lying flush on any Fusion Item surface, providing a wide range of opportunities for Post-Fusion modelling with Procedural operations or direct modelling of the Fusion Output Mesh.
- Modelling and Design Creation Enhancements: The Jitter tool has new options to randomise the position, scale and rotation of connected geometry within a single Item. It also works with connected selections, allowing users to quickly add subtle realism in situations where previously it would have been difficult. A new tool handle has been added to the Vertex Slide tool, giving users greater control when tweaking the position of vertices in a mesh.
- New Procedural Mesh Operations: A Triangulate MeshOp has been added to which lets users export triangulated models in a non-destructive manner. The Merge Mesh operator can now read replicator items as geometry inputs, allowing replicated geometry to be manipulated using procedural modelling tools. It’s also now possible to modulate the shape of an item falloff via the Mini Graph Editor, allowing for a much wider array of falloff effects when rigging or procedural modelling. The new Falloff Operator lets you drive Mesh Operation Falloffs via a range of scene and geometric parameters.
Visit the Foundry website to find out more about this release.
The new Surface Strips looks like Blender’s Decal Machine but on steroids.. Should be cool for anything sci-fi.