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Home Software 3DS Max Plugin News

MultiScatter 1.2.0

by CGP Staff
March 31, 2014
Reading Time: 1 min read
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New features in ICube’s plugin for scattering objects and generating them at render time include:

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  • Ability to create MultiScatter object with one click.
  • Show / Hide Help Image setting is now global.
  • Ability to create MultiPainter object with one click.
  • When assigning texture masks in MultiScatter the mask turns on automatically (if it was off).
  • When creating MSCollision it’s now possible to modify radius of the object.
  • Ability to multiply objects along the spline and a surface simultaneously.
  • Algorithms of connectors to V-Ray have changed. Support for the latest version of V-Ray is added. If new build of V-Ray is detected, MultiScatter will try to use the latest version of the connector, instead of producing an error message.
  • Redesigned Camera Clipping Algorithm:
    • Added “Near Range” parameter, “Distance” is renamed to “Far Range”.
    • Added support for Camera Environment Ranges for setting Quest Near and Far Ranges.
    • Added ability to drop objects that do not fall within the field of camera view.
    • Ability to work with the perspective and orthogonal cameras.
    • Added a parameter controlling the expansion of the boundaries of the field of view of the camera to avoid discarding objects which are partially beyond the frame.
    • Added support for the basic parameters of VRayPhysicalCamera.

Two sample videos have been posted on YouTube: Distributing by spline and surface and New camera clipping. More on ICube’s forums.

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