Software > 3DS Max > Plugin News
MultiScatter 1.2.0
Dec 17, 2012 by CGP Staff
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New features in ICube’s plugin for scattering objects and generating them at render time include:
- Ability to create MultiScatter object with one click.
- Show / Hide Help Image setting is now global.
- Ability to create MultiPainter object with one click.
- When assigning texture masks in MultiScatter the mask turns on automatically (if it was off).
- When creating MSCollision it’s now possible to modify radius of the object.
- Ability to multiply objects along the spline and a surface simultaneously.
- Algorithms of connectors to V-Ray have changed. Support for the latest version of V-Ray is added. If new build of V-Ray is detected, MultiScatter will try to use the latest version of the connector, instead of producing an error message.
- Redesigned Camera Clipping Algorithm:
- Added “Near Range” parameter, “Distance” is renamed to “Far Range”.
- Added support for Camera Environment Ranges for setting Quest Near and Far Ranges.
- Added ability to drop objects that do not fall within the field of camera view.
- Ability to work with the perspective and orthogonal cameras.
- Added a parameter controlling the expansion of the boundaries of the field of view of the camera to avoid discarding objects which are partially beyond the frame.
- Added support for the basic parameters of VRayPhysicalCamera.
Two sample videos have been posted on YouTube: Distributing by spline and surface and New camera clipping. More on ICube’s forums.