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Particle Flow Tools: Box #2 upcoming release and preview videos
Apr 13, 2009 by CGP Staff
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Labeled as a set of operators for Particle Flow for fragmentation/fracturing and dynamic collision simulation in particle systems, Particle Flow Tools: Box #2 has been under development for some years (delayed due to Box #3 being re-scheduled for release before Box #2) and will be finally available to Max users at large in the coming weeks. It was initially expected to provide object fragmentation, assembly and disassembly capabilities previously present in the old Sandblaster and Particle Studio plugins (also by Oleg Bayborodin), but has grown a lot since then, incorporating many new useful features. From the videos that have surfaced it’s clear that Dr. Bayborodin has done it again, he is delivering another very useful set of tools that could benefit most Max users, and as such it would no doubt be a welcome addition if it could be integrated to the base Max package (it would have in fact been healthy for Max to see it surface as part of the base package). Check out some sample videos at Orbaz.com forums, and see how NVidia PhysX combined with the new Particle Skinner allow for some impressive effects.