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Sorry badly showcases the new features, you guys shouldnt go all out making the presentation look pretty with cg bkdrops but rather showcase each feature up close.
Shame it’s rental only. Chaos group won’t be seeing my money.
disappointing. hardly any new features and a very poor video that isn’t clear and feels like its some low rent arch vis explainer, glossing over the lack of features with a sub standard product video. can we please have something clear?
this is a point release not a full one and unfortunately demonstrates how slow to innovate and poor value Chaos has become.
poor product, poor marketing, phoenix will be dead in 2 years. a really sad fall from grace from a once industry leading piece of software.
Poor product? Completely disagree. Marketing lately hasn’t been a strong side not just of Chaos. Phoenix is still great and won’t die any time soon
Sorry I meant this update is poor and the video does it zero favours, given how slow development is I’d have hoped for more than a ice cube preset and speedboat preset. I have used PHX since the start as I’m mostly max but have been feeling let down by dev speed and features for a while now. They lost focus IMO.
And yes others are right, houdini is the only other viable option, but that is no reason for the ultra slow development and continually increasing and unattractive licensing options.
Unfortunately, Phoenix’s competitor is only Houdini. Phoenix is simple, there are no analogues to it at the moment, from this, as I think, its development is extremely slow. It is sad.
Also, I don’t think he’s going to die anytime soon. It has a lot of great features.
There is houdini and then there is phoenix fd on the market. Its not goin anywhere anytime soon and better for it.
This is not like a major version release. I heard that FumeFX 6 will have the option of GPU simulation this year.
Sadly yes as much as I value Phoenix their development has stalled the past few years. They could really use speed advancements in both smoke and water/foam simulations as well as rendering. Better foam algorithms and waves for large stormy ocean surfaces. Perhaps introduction of cool baking tools for those working in realtime (vector flipbooks, exporting maps and loopable sequences, normal maps and displacements).
Its this the Laboratory from Phoenix-Chaos? nice!