New features in Mir Vadim’s destruction kit plugin for Max include:
- Cache object – geometry and animation caching in a single file
- Support for Alembic animated objects
- Enhanced Clustering algorithm
RayFire Cache allows you to cache thousands of objects and their animation in a single file to keep all mesh and animation data outside of the scene. Using a variety of playback properties you can get results completely different from what was cached.
Features list:
- Geometry and transformation caching
- Animatable speed property
- Playback by playback graph
- Reverse playback
- Caching with respect to Visibility track
- Playback activation by animated Sub Object gizmo
- Per Element playback control by actions: Hold In Out,
Offset, Delete by Age - Load types: Stream, Per-Sample, Pre-Load
- Custom Viewport and Render properties
- Explode. Bake cached animation back to animated fragments
- FREE Loader for render farms
RayFire Cache can also be purchased separately. Version 1.61 is free for 1.57, 1.58, 1.59 and 1.60 customers. Watch a video on YouTube and find out more on RayFire’s website.
The activate by gizmo in cache is fantastic – only been playing with it for half an hour, but impressed so far.
Rayfire Cache in general is pretty damn sweet so far 🙂