SplutterFish announces the Brazil Rendering System 1.0, a new fully-integrated rendering suite for 3ds max. Brazil r/s is a full-latitude, floating-point renderer, built on a fast, efficient raytracing engine. It sports many advanced features such as camera and film effects, motion blur, depth of field/bokeh lens simulation, sophisticated filtering, anti-aliasing, and highly-evolved illumination and shading models including raytracing, caustics, global illumination, non-photoreal capabilities, and support for all the standard artistic “fakes”. It is also compatible with a variety of volumetric and hair rendering systems. This commercial version of Brazil r/s will be available in Fall 2001.
Read the whole press release at Splutterfish.com.
Brazil r/s is designed with the efficiency requirements of production in mind. It is multi-threaded and scalable, providing predictable, maximized use of hardware resources. It offers controllable, priority-based bucket rendering for fast, non-intrusive test renders and will include an API allowing programmers to tailor the software to their pipeline.
The seamless integration with 3ds max provides a familiar interface that is geared toward the natural workflow of the artist. Brazil r/s handles one’s existing 3ds max scene files natively with no file conversion required. Render set-up is logical. Lights and surfaces behave the way the artist wants and expects them to–the first time. Brazil r/s is also compatible with current third-party plug-ins without having to wait for third-party developers to write custom versions.
Brazil r/s is designed to be cross-application and cross-platform, to fully integrate with host systems, such as 3ds max, Maya, LightWave, and as a stand-alone renderer. Currently, SplutterFish is focused making Brazil r/s for the 3ds max solid and reliable. Once this important milestone is reached, SplutterFish plans to branch development to include a wide array of applications and features.
Pricing and Availability
Brazil r/s ver 1.0 will be available in Fall 2001. SplutterFish will offer a bundle which includes one workstation license (up to four CPU’s) and two render nodes. This will allow even the personal user the advantage of rendering over a small network. For studios whose nodes aren’t covered by the purchase of their workstation bundle, additional render nodes will be available in bundles of four at a reasonable price. The final pricing will be announced in the coming weeks on the SplutterFish web site.
Brazil r/s is being developed by and for production professionals, whose goal is to create an advanced, flexible renderer capable of the highest quality imagery–without sacrificing creative control!
Visitors to the SplutterFish web site are welcome to download a free trial version of Brazil r/s.