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Spotmask 1.0 offers Mental Ray advanced render pass output
The UVW-Pass allows to alter each texture of your image or animation after it has been rendered. The advanced velocity pass repairs the default Mental Ray malfunctioning G-Buffer and Velocity render element. A normal pass is also available that stores the directions in which all surfaces are facing (in world space, object space and camera space) allowing for accurate real-time relighting in post.
Features include:
- Render element plugin for World-Position, Normal Pass and UV Pass output
- Special advanced Mental Ray output for Vector Pass (Motion Blur)
- Easy, customizable and reliable render output enabling efficient compositing workflows
- Fast render speed
Spotmask supports 3DS Max 2010, 2011, 2012, 2013 and 2014 (each in 32 bit and 64 bit versions). A demo version is available for download.
The plugin and associated training materials are now available on Spotmask’s website.
Source: 3d-io