3d-io has released Spotmask, a plugin that offers additional precision render elements for Mental Ray that allow to make flexible adjustments in post. The world position pass enables artists to better select and retouch any region of the image or animation after it has been rendered. Unlike Z-depth, the world position data saves location data independently of the camera view: even if the camera moves or the object is out of camera view it still remains masked.
The UVW-Pass allows to alter each texture of your image or animation after it has been rendered. The advanced velocity pass repairs the default Mental Ray malfunctioning G-Buffer and Velocity render element. A normal pass is also available that stores the directions in which all surfaces are facing (in world space, object space and camera space) allowing for accurate real-time relighting in post.
Features include:
- Render element plugin for World-Position, Normal Pass and
UV Pass output - Special advanced Mental Ray output for Vector Pass (Motion
Blur) - Easy, customizable and reliable render output enabling
efficient compositing workflows - Fast render speed
Spotmask supports 3DS Max 2010, 2011, 2012, 2013 and 2014 (each in 32 bit and 64 bit versions). A demo version is available for download.
The plugin and associated training materials are now available on Spotmask’s website.






