Substance Designer 5.3 incorporates Iray renderer
Oct 01, 2015 by CGP Staff
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Allegorithmic has released an update to its texturing tool, which now incorporates NVidia’s Iray GPU-accelerated renderer, which can be used with Silicon Studio’s Yebis real-time post-processing technology (first integrated into Substance Designer in v4.3). Iray functions as an alternative viewport, so that you can switch seamlessly between the original renderer and Iray in just a click. The integration also enables new options to create complex real life materials: anisotropic, multi-tone car paint, sub-surface scattering, true emissive materials, etc. More on Allegorithmic’s website.
Source: Sami Sorjonen