Substance Painter 2 is out
Mar 18, 2016 by CGP Staff
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(Updated) Allegorithmic’s Fabrice Piquet has written a more detailed description of the new features brought by the recent 2.0 release. New videos have also been added (see below).
New features in Allegorithmic’s 3D painting software include:
New features in Allegorithmic’s 3D painting software include:
- Iray Path Tracer integration for advanced rendering and screenshot capability
- New Smart Masks for creating and using your own mesh-adaptive mask presets
- New Clone tool for copying and pasting parts of textures
- New Smudge tool for blending and spreading colors
- Ability to chain and composite substances
- New content in the shelf: alphas, tools, materials, smart materials, and more
- New interface with reworked colors, icons, and parameter organization
- New Orthographic view mode and Perspective Field of View control
- New Fullscreen mode with interface toggling
- Support for the Specular/Glossiness PBR workflow
To be honest, it doesn´t look like a whole new version but just an update. I will be glad to update my license when they implement UDIM and >4k textures though.
The trailer looks really good though. I still use 3D Coat for my texture painting needs but Substance Painter is on the top of my list of new software to get.
Seems like Allegorithmic has just announced a price drop for Indie version upgrade of Substance Painter 2.
They sent an e-mail “A Message to the Substance Community” where they announced they’ve cut the Indie version upgrade price to $75 from initial $99.
There was a lot of discussion in Allegorithmic’s blog comments about Substance Painter 2 Indie version upgrade price.
Many people seemed to find that the there isn’t enough new features to justify the price of upgrade. Some comments even questioned that upgrade is more like a point upgrade than a full version upgrade.