News | Software > 3DS Max > Scripts
Teaser: New Instancing script allows users to connect the Coordinates and Output of multiple maps
Dave Wortley has released a teaser video of an extremely useful looking new script that uncovers some hidden features of 3DS Max’s slate material editor, allowing users to instance map’s coordinate information. This adds the ability to link tiling, offset, rotation and more. In fact, all the settings found in the Coordinates rollout can be instanced between maps, making it much easier to make changes to multiple maps simultaneously. The script also enables users to instance the contents of the Ouput rollout as well as colour correction nodes. We’ll update this post once the script becomes available, meanwhile you can watch a video presentation of the tool on Dave’s Facebook page, Max Made Easy.
Also of interest is a short post explaining how to get around the limitation in Max whereby maps and objects can have the same name, making it tricky to return the selected nodes in the SME. Dave’s solution involves temporarily assigning “each map a unique name, collecting the selection of mats/maps values from the SME, then renaming back to original names.” Read more about it an see a code snippet on the Max Made Easy blog.
Nice one!
Still puzzles me why this functionality is not available out of the box. Ideally, there should be a Coordinates node in SME that can be linked to many different maps.
Script looks great. Max has an incredible wiring system, but its usefulness is severely limited due to its interface. I don’t understand why AD hasn’t put a node UI on it. Perhaps it’s possible to script such an interface…