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Home Software 3DS Max Plugin News

Thinkbox announces Stoke MX 2.0 and Krakatoa MX 2.2

by CGP Staff
March 31, 2014
Reading Time: 2 mins read
7

New features in Stoke MX 2.0, Thinkbox’s particle reflow and field manipulation toolkit include:

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  • Stoke MX 2.0 extends upon the existing v1.0 feature set by
    including the complete Ember field editing toolset in one integrated
    package.
  • Ember includes tools for creating, saving, loading,
    converting and manipulating volumetric data from various sources.
  • Ember supports various popular file formats including
    FumeFX’s native FXD files, Sony Imageworks open Field3D file format and
    DreamWorks’ OpenVDB file format, the latter being used as the native
    volumetric data storage format of Stoke 2.0 with Ember technology.
  • Ember continues the Asynchronous simulation tradition of
    Stoke MX 1.0, allowing large simulations to be processed on multiple
    background threads without blocking the user from doing other
    operations inside of 3DS Max.
  • Ember adds support for volumetric and particle data flow
    through the Max modifier stack, allowing the conversion of
    mesh volumes to fields, fields to particles and so on using simple and
    familiar 3DS Max workflows.
  • Ember provides both procedural, history-independent
    Velocity Field creation, and advanced history-dependent field
    simulation, based on the familiar Magma channel editing technology
    found in Krakatoa MX and Genome MX.
  • Ember integrates with various sub-systems of Max, including
    MassFX rigid body simulations and mCloth through an Ember-specific
    Force Space Warp, with Particle Flow through a dedicated Ember Follow
    operator, with 3DS Max Materials via a Ember Texture map, and so on.

Stoke MX 2.0  is expected to enter beta testing later this year.

New features in Krakatoa MX 2.2, Thinkbox’s particle point renderer and management toolkit include:

  • Added Particle Repopulation to the PRT Cloner Modifier,
    exposing the features already available in Krakatoa MY and SR.
  • PRT
    1.1 file format I/O with Global and Per-Channel Metadata support. The
    same format is now supported by Krakatoa MY 2.2.0 and Krakatoa SR
    2.2.0, allowing seamless transition between the coordinate systems and
    scales of 3DS Max, Maya and other implementations.
  • Implemented Units
    conversion via Global Metadata – “LengthUnitInMeters” defines the file
    scale vs. 1 Generic Unit = 1 Meter scale.
  • Implemented Coordinate
    System conversion via Global “CoordSys” Metadata value and per-channel
    “Interpretation” Metadata values specifying the channel’s semantic
    meaning (Point, Vector, Orientation, Rotation etc.)
  • Installer now supports 3DS Max 2014 64 bit.

More information on Thinkbox Software’s website: Stoke MX 2.0, Krakatoa MX 2.2.

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CGP Staff

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7 Comments
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Jeff Lim
12 years ago

This is awesome!
I never thought I’d see volume manipulation tools in Max this soon 🙂
Just a small question regarding the supported file formats, is this a read-write feature or is it just a read-only feature?
I’m curious if we could sculpt our own volumes and use that to drive say a FumeFX sim.

Reply
Jeff Lim
12 years ago

Haha, I guess I spoke too soon because of the excitement and missed this bit of info:
“Ember includes tools for creating, saving, loading, converting and manipulating volumetric data from various sources.”

Reply
nickolay
12 years ago

I second that! Definitely Awesome.

Reply
JohnnyRandom
12 years ago

Mwuuhaahaaa 🙂

Reply
Amigo
12 years ago

Nice try to copying Houdini!
Well done 🙂

Reply
Bobo
12 years ago

@Amigo

I checked some online dictionaries for a definition of the word “copy”. My understanding is that in order to copy something, you have to first look at the original, then make something similar.

Since we have never looked at how Houdini does what it does, I am pretty sure that definition does not apply here.

If your comment was sarcasm, carry on. If it wasn’t, then thanks! 😉

Reply
Rotem
12 years ago

As if Houdini invented the vector field or the particle…

Reply

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