Unfold3D V10 released with 2 versions and a new licensing model
Version 10 of Unfold3D has been released by a new company named Rizom-Lab, set up by the original creator to publish all future and current version of the popular suite of tools for UV mapping.
Version 10 marks some big changes in the way the software is licensed and distributed. Gone are dongles and in their place we get node-locked licenses, good for two computers, available under a rent-to-own scheme. Licensing is now income dependent. Indie licenses are available for users who earn less than 100 000€/y, and pro licenses are required for those who exceed this threshold.
The other big change is the splitting of the software into two versions, each aimed at a different audience. The existing version is rebadged Unfold3D Virtual Spaces and has features designed for artists working in games, VR, VFX, animation, photogrammetry, or stills. A new version, called Unfold3D Real Spaces, has all the features of the VR version but adds tools for users who work with CAD data.
New and standout features of both versions include a new and highly efficient packaging algorithm; 3 new Auto-Seam algorithms that will automatically cut and segment different kinds of meshes; mouse presets to match several DCC apps including Maya, Max, Modo, C4D, ZBrush, Blender, Rhino and the ability to customise further; LUA scripting abilities that enables users to create connections to other applications, multiple UV Channel management and tiling UV support; UDim Layouts and much more.
Unfold3D VR costs 14.90€ a month for the Indie license and 34.90€ a month for Pro. Unfold RS’ Indie license appears to be more expensive at 29.90€ a month, while the Pro version is the same price at 34.90€ a month. Indie users are able to purchase the software using either rent-to-own or perpetual licensing. Pro licenses are rental only. Find out more on the Rizom-Lab website.