New features in the latest version of Headus’ UV unwrapping software include:
(Since last updated)
- Cut Drag Mode : Select the first cut edge, then draw out
the mouse pointer to select the edge loop to the desired length. The
location of the mouse pointer also determines the direction taken at
forks. - Set Size : You can now set the exact size of the UV square
in real-world dimensions. This allows you to keep the texture density
consistent across multiple objects, no matter what size they are. - When a Trace texture is loaded, you can now “move” that
texture over the mesh surface from the 3D view. Behind the scenes its
just moving the UVs about, but it allows you to line up an existing
texture with the geometry in a more intuitive way. - Repaint : can now repaint from and to multiple UV tiles,
plus added support for EXR Half format (16bit) image files.
Plus minor changes and bug fixes. More at the UVLayout Support Forum.







