New features in LittleLordPotala’s plugin for fracturing objects include:
- Fragmentation enhanced on complex concave meshes
- Animated parameters work now as expected when the plug-in
interface is unloaded - After detaching the fragments, the normals are now preserved
- A new option allows to directly detach the fragments in a
separate layer with a custom name - An issue with the world coordinates and some imported
objects is fixed - When moving or animating an external object or particle
system as “custom particle”, the plug-in is more responsive and now
recompute correctly when the plug-in interface is unloaded - The parameter changes on the rollouts “Detach params” and
“System” do not force the plug-in to recompute unnecessarily - The pick button “pickPFlow” is now correctly exposed to
Maxscript and works as expected
More on ScriptSpot.