There is a new free tool to get your models and textures into Valve’s Source game engine faster than ever before. Now you can send them straight from 3DS Max to Source in no time with the Wall Worm Model Tools.
Almost everyone who makes content for the Source game engine knows how archaic some of the tools are for making content. Getting models into Source has been notoriously difficult. Not anymore… if you use 3DS Max. You can now compile models and textures into the game in moments with the Wall Worm Model Tools. Find out more information and download the script from WallWorm.com.




