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Software > 3DS Max > Scripts

Walls & Tiles 1.2

Jul 19, 2013 by CGP Staff
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New features in Vizpark’s material for creating procedural walls and floors based on multiple bitmap images include:
(Since last reported)

V1.1
  • Custom Bond patterns
  • Global hue, saturation, value for tiles
  • Select and store default library path in global preferences

V1.2

  • Random Probability mode to adjust per-tile-probabilites
  • Tile List dialog window to list tiles and probabilities
  • Use a procedural map or bitmap as mortar
  • Blend between procedural and original mortar
  • Statistics rollout with information about RAM use and pixel resolutions
  • Independent adjustment of with/height for crop edges and procedural edges
  • VP CROSSMAP version 1.3.4 included
  • Show bitmap names while loading in auto-load rollout
  • Multimatte V-Ray element supported for Walls & Tiles on channel 1

Plus bug fixes and minor improvements. More on Vizpark’s website.

Related News

  • Mosaic beta
  • Crossmap 1.2.4
  • Walls & Tiles 1.0
1 Comment
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Roger
11 years ago

Nice, but still no support for Mental Ray.

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