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ZSpheres for Max update

by CGP Staff
June 8, 2014
Reading Time: 1 min read
5

As earlier reported, Romanian artist and coder Marius Silaghi has been working on a ZSpheres-inspired modeling toolset for Max. He has resumed development of the project and posted a video showing the latest version.
 

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5 Comments
Oldest
Newest
Paul Neale
14 years ago

Very nice work. This will make creating base models very fast and easy for use in Z and Mud.

Reply
tammo ripken
14 years ago

Its like MetaReyes from 1997.
That was very useful for organic modeling.

You could also build muscle like shapes and negative spheres that pushed into the mesh.

I never understood why it wasn’t integrated into max considering how advanced it was for its time.

Reply
Vance
14 years ago

Looks like the topology is much cleaner than metareyes ever was. thats
what the big drawback was with metareyes, you got a super dense triangulated mesh. This looks much better.

Reply
rs
14 years ago

Looks great, finally some news regarding metaballs! The quad topology looks promising…

Reply
Iker J. de los Mozos
14 years ago

This is simply brilliant! Good work!

Reply

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