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News

New Reviews

Creative Mac has a review of RE:Vision ReelSmart Motion Blur and FieldsKit: "ReelSmart FieldsKit and Motion Blur work tremendously well either on their own or as a team. They both live up to and surpass expectations".
InsideCG.com reviews Maya 4.
| Posted Thu Sep 27, 2001

News

Industry News – GIG3DGO Version 3.3 available

Global Information Group's GIG3DGO, a complete solids-based 3D graphics software for Linux-based systems is available for purchase following revisions that increase its speed, reliability and usability. GIG3DGO has an introductory price of $495.
| Posted Thu Sep 27, 2001

News

On The Web – Sound Libraries

Post Magazine has an article that provides a good list of companies that offer quality music and sound FX for use with your animations.
| Posted Thu Sep 27, 2001

News

Commercial plugin news update

Click on more for details on TrU-V 2.0, and Segmation. (more...)
| Posted Thu Sep 27, 2001

News

Freeware plugins news update

Click on more for more info on InterBlinn, TrueGrit, Auran Technologies, Chair v1.0, EdgeMap, and Virtools Exporter. (more...)
| Posted Thu Sep 27, 2001

News

New Scripts

New and updated scripts and icons by Herman Saksono, including:
- Hairstylist's tools: several tools to groom Shag Hair's model hair
- SplinePencil
- Selection Tools
- Nature Brushes update for Freehandtools 3.1
- Combustion-style trackview icons
| Posted Wed Sep 26, 2001

News

Renderer News – Brazil Rendering System 0.2.25 Alpha Released

The first update to the 0.2.x version is now available.  This update fixes several bugs that were tracked down over the last couple of weeks. Check out the list of changes since last version.
| Posted Wed Sep 26, 2001

News

General News – Bachelor’s degree program in Game Art & Design offered

The Art Institutes at San Francisco announced it is offering a new bachelor's degree program in Game Art & Design. The program is designed for students who want to prepare for entry-level positions in the game development field. Students will learn character animation techniques, complex modeling, computer mapping, game level design, how to script within the game along with art history and classes in the humanities.
Read the whole PR.
| Posted Wed Sep 26, 2001
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