Gokhan Karadayi has released Procedural Landscape Ecosystem for UE4, a new library and semi-automated system for quickly creating temperate broadleaf forests. The photo scanned assets are derived from over 5000 photos and includes variations on 2 types of tree, including seasons, as well as grasses, debris, branches, rocks, roads, signs, railway tracks and much more. See the full list of assets and find out more on Unreal Marketplace.
Adobe has previewed several features expected in the next release of After Effects CC. Perhaps most significantly, the new version will add tools for for 360/VR editing allowing users to undistort and edit stitched videos, apply effects, and add titles and other elements to 360 degree projects. Also of note are new tools for creating data driven animations by importing JSON data files as footage, expressions access to mask and shape points, the inclusion of Cinema 4D Lite R19, a visual map for keyboard shortcuts, performance enhancements and more. Read about the new features on Adobe's blog.
While most people strive to perfect a simulation of reality in their VR projects, some developers choose a different path. A Commodore 64 enthusiast known as jim_64 has created his own set of inexpensive virtual reality goggles and what must be the platform's only VR game, Street Defender. If you fancy having a go yourself then the process is documented on jim_64's blog, otherwise you can enjoy a video of the retro-tech in action on YouTube.
There's something really gratifying about seeing levels for Uncharted: The Lost Legacy go from initial block out to final scenes in these timelapse breakdowns by environment artist Anthony Vaccaro. Watch them on YouTube.