Chaos Group's CG Garage is sharing the audio of a panel discussion on the use of VR in architectural visualization that took place recently as part of the Immersive Architecture conference. The discussion was led by CGarchitect's Jeff Mottle and guests included Patricio Navarro (ArX Solutions), Luciana Carvalho Se (Realities Centre London), Dan Harper (Cityscape), Christiaan Klaassen (DBOX), Scott DeWoody (Gensler), Chris Nichols (CG Labs) and Lon Grohs (Chaos Group). More on CG Garage.
Hamburg based Tobias Wüstefeld has published some great renders of wooden animals drawn by hand in TiltBrush. To create them he first sketches in VR before meshing the strokes in 3DS Max using a self-made script that creates wooden planks. See a short making-of, plus images and videos of a panther, deer and bull on Behance
One of the biggest uncertainties facing artists in the UK at the moment is the effect of leaving the European Union on the creative industries. UK based producer, writer, researcher and statistician Stephen Follows speculates about this in a report about the effect of leaving the EU on the UK film industry. His findings are based on the British Film Institute document Impacts of leaving the EU on the UK’s screen sector (made available last week thanks to a freedom of information request), a House of Lords report titled Leaving the European Union: Impact on the Creative Industries, and a panel he hosted at the Royal Institution. Despite admitting that it's difficult to predict the exact impact of Brexit while negotiations are in their infancy, Stephen summaries four positives and four negatives that are plausible based on our understanding of the current situation:(more...)
Foundry has announced a partnership with Japanese developers J-Cube to distribute Multiverse Studio, an advanced asset interchange tool that wraps around modern standards such as MaterialX, USD, and Alembic. It provides a unified toolset to transfer complex assets for Maya and Katana on all platforms, promising significant performance gains in all areas compared to Maya's built-in and 3rd party tools, including improved read-speeds of up to 100 times faster. J-Cube has also announced the release of Multiverse Studio 4.4 which introduces beta Redshift support, fixes several bugs and introduces a new licensing system that allows individual licenses to be used for Maya, Katana and any other apps that are compatible in future. Read the full press release on Foundry's website and find out more about the tool on multi-verse.io.