Thinkbox has released v2.0 of its meshing plugin for Max, which nearly doubles the performance of previous releases. The new version also offers tighter integration with V-Ray, enabling customizable particle scattering for distributing and rendering millions of mesh instances in Custom Geometry meshing mode. (more...)
Researchers from ETH Zurich and Disney have come up with a novel method for green screen keying that utilizes a new energy minimization-based color unmixing algorithm. According to the authors, the quality of the results is superior to any other currently available green screen keying solution, commercial or otherwise. Furthermore, these high-quality results can be generated in only one-tenth of the manual editing time that a professional compositing artist requires to process the same content with all previous state-of-the-art tools at one's disposal. Read the paper on Disney Research's website.
Researchers from ETH Zurich and Disney have presented an efficient alternative for creating interpolated video frames using a method that represents motion in the phase shift of individual pixels. The approach avoids expensive global optimization typical of optical flow methods, and is both simple to implement and easy to parallelize. (more...)
Lucasfilm's Doug Smythe talks to 3D artist about MaterialX, a new open source material standard being developed in partnership with The Foundry and Autodesk. MaterialX is a platform-independent standard to describe the "look" of CG objects that can be used to pass assets from one software package to another or be shared between facilities. Read the full interview on 3D Artist or read the specification on the MaterialX website.
UK based studio Ryzek, recently delivered two spots for the Sony Action Cam, called 'The Room', and 'Creature', that both have some great CG in them. You can visit their website to watch them both. They have also created a behind the scenes look at the production which you can view via their Vimeo channel. Watch it on YouTube.