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Home Software Blender
Adobe joins the Blender development fund and announces two new Blender plugins

Adobe joins the Blender development fund and announces two new Blender plugins

by Paul Roberts
July 23, 2021
Reading Time: 1 min read
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The Blender Foundation has announced that Adobe has joined the Blender Development Fund as a Gold Member which contributes to core Blender development. Adobe has also announced it is to launch two new plugins — Substance 3D in Blender and Mixamo Auto-Control Rig Plugin for Blender, both of which are  available now in beta. Read the press releases in full on the Blender Foundation and Adobe websites. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Nossgrr
4 years ago

I have mixed feelings about this one.. I love the new plugins but fear a new Mixamo subscription in the future.. lol

Reply
mdko
Reply to  Nossgrr
4 years ago

Because paying for software is bad? This can only improve blender, since, you know, more money.

Reply
Maelcum
Reply to  mdko
4 years ago

Paying for software is fine (I purchased all the three Affinity tools), unreasonable subscription is not.

Reply
Greg
4 years ago

Sounds like someone just lost their virginity.

Reply
Max underground spirit
Reply to  Greg
4 years ago

No… its more like a vegan falling in love to pork ribs…

Reply
sigmund
Reply to  Max underground spirit
4 years ago

For me it´s more like a vegan shop-owner that has meat eating customers. I don´t see any real moral dilemma here. 30k/year are peanuts for Adobe – but it´s ~1/2 a coder which further developing blender. For me this is good news and it shows that the “big dogs” take blender seriously.

Reply
Maelcum
4 years ago

Let’s be very, very careful when dealing with Adobe…

Reply
slebed
Reply to  Maelcum
4 years ago

Why?

Reply
Rob
Reply to  Maelcum
4 years ago

I understand what you’re saying. However, given that Blender is open source, Adobe can’t commit any sort of predatory business tactic or attempt to gobble it up into CC. Best it can do is donate the resources necessary to help Blender play well with its existing products. Lots of big name companies have opted to help fund Blender development. Overall, it’s a mutually beneficial relationship. I wouldn’t worry.

Reply
Maelcum
Reply to  Rob
4 years ago

Have you guys seen the mess around Audacity?
https://www.prosoundnetwork.com/business/audacity-acquired-by-muse-group

Overall, it’s a mutually beneficial relationship.

Yes, for the time being.

Reply
AlexS
4 years ago

Welcome to the club.

Reply
Damm
4 years ago

I would stop releasing Apple binaries until Apple joins too.
They are richer than money itself but while they claim they are for creatives, they just don’t spend a cent helping on the most famous os project for creatives.

Reply
Roger
Reply to  Damm
4 years ago

My take on this is if Adobe’s agreement with Blender means Blender cannot develop a product that competes with an Adobe product. I don’t use Blender. However, I’m under the impression that the draw of the program is that it is a Swiss army knife of 3d software, a product that does everything, and it’s free. I wonder if these deals with outside companies mean if Blender users want to have a substance-type material system, they have to get it from Adobe.
I don’t know.

Reply
Mr.Freed
Reply to  Roger
4 years ago

That is not how it works dude

Reply

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