Adobe joins the Blender development fund and announces two new Blender plugins
Jul 20, 2021 by CGPress Staff
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The Blender Foundation has announced that Adobe has joined the Blender Development Fund as a Gold Member which contributes to core Blender development. Adobe has also announced it is to launch two new plugins — Substance 3D in Blender and Mixamo Auto-Control Rig Plugin for Blender, both of which are available now in beta. Read the press releases in full on the Blender Foundation and Adobe websites.
I have mixed feelings about this one.. I love the new plugins but fear a new Mixamo subscription in the future.. lol
Because paying for software is bad? This can only improve blender, since, you know, more money.
Paying for software is fine (I purchased all the three Affinity tools), unreasonable subscription is not.
Sounds like someone just lost their virginity.
No… its more like a vegan falling in love to pork ribs…
For me it´s more like a vegan shop-owner that has meat eating customers. I don´t see any real moral dilemma here. 30k/year are peanuts for Adobe – but it´s ~1/2 a coder which further developing blender. For me this is good news and it shows that the “big dogs” take blender seriously.
Let’s be very, very careful when dealing with Adobe…
Why?
I understand what you’re saying. However, given that Blender is open source, Adobe can’t commit any sort of predatory business tactic or attempt to gobble it up into CC. Best it can do is donate the resources necessary to help Blender play well with its existing products. Lots of big name companies have opted to help fund Blender development. Overall, it’s a mutually beneficial relationship. I wouldn’t worry.
Have you guys seen the mess around Audacity?
https://www.prosoundnetwork.com/business/audacity-acquired-by-muse-group
Yes, for the time being.
Welcome to the club.
I would stop releasing Apple binaries until Apple joins too.
They are richer than money itself but while they claim they are for creatives, they just don’t spend a cent helping on the most famous os project for creatives.
My take on this is if Adobe’s agreement with Blender means Blender cannot develop a product that competes with an Adobe product. I don’t use Blender. However, I’m under the impression that the draw of the program is that it is a Swiss army knife of 3d software, a product that does everything, and it’s free. I wonder if these deals with outside companies mean if Blender users want to have a substance-type material system, they have to get it from Adobe.
I don’t know.
That is not how it works dude