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Industry News

Autodesk joins open standards consortium the Khronos Group

Jul 26, 2019 by CGPress Staff
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The Khronos Group has announced that Autodesk has joined the consortium, a regulatory body dedicated to the open standards in 3D graphics including OpenGL, Vulkan, OpenCL and glTF. Specifically, they have joined 3D Formats Working Group to support the Khronos glTF file format and the 3D Commerce Exploratory Group, a group of companies exploring standards and guidelines for the production and distribution of real-time 3D representations of products.  Read the announcement in full on the Khronos Group website. 

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Dan
5 years ago

Autodesk should be banned from any open standards, they join just to screw things up in favor to their not so popular closed formats

jama
Reply to  Dan
5 years ago

i had exactly same thoughts: they have something in their mind. Something bad for users but something “good” for their stockholders.

Juang3d
Reply to  Dan
5 years ago

I agree, they are the kings of closed formats, I don’t see the logic of being inside if it’s not to try to screw things.

mdko
Reply to  Dan
5 years ago

My god guys, relax a little. The sooner big companies join these open standards, the wider and faster the adoption will be. You know who is one of the biggest open software contributors? Microsoft.

https://www.techrepublic.com/article/microsoft-may-be-the-worlds-largest-open-source-contributor-but-developers-dont-yet-care/

Autodesk isn’t all bad.

Oglu
Reply to  Dan
5 years ago

Autodesk is contributing to some other opensource Projects. Its a mayor contributor of materialX, OCIO and USD. Also some smaller once. Its not all evil.

juang3d
Reply to  Oglu
5 years ago

Hey, I’m all in them embracing open file formats, as long as they stop using FBX, RVT, MAX, and a long list of other closed source formats that prevents easy industry interoperability, and yes, FBX is a closed source format that to be implemented with it’s SDK needs and agreement of an Autodesk EULA that contains tipycal “pretty” things. 🙂

Joe
5 years ago

Sure, they have a sordid history, but maybe this step can bring some positive results…

Abed
5 years ago

interesting, it’s time Softimage go to the open-source.

MauricioPC
Reply to  Abed
5 years ago

I would drop any current software to use Softimage again. 🙂

Jon A. Bell
Reply to  Abed
5 years ago

The issue with any formerly-commercial product going open-source is that it often contains technology licensed from other companies, with very strict rules on how that that product/component can be used/distributed. Even if it were possible, it would reguire that each company’s legal team spend a great deal of time (and money) to review the source code and clear it of all encumbrances. That’s why a discontinued product like Softimage can’t have its source code just uploaded to GitHub — not only would the product’s entire source code and license agreements have to be reviewed, but any component not able to be released would have to be removed. It’s a cool idea (and I’ve brought similar things up directly to Autodesk senior management), but it’s not easily done.

MauricioPC
Reply to  Jon A. Bell
5 years ago

Well, they could put for free as is, like they did with Matchmove and Composite. While not perfect, those software still work quite good for their purpose.

Softimage definitely still have legs. But I don’t think it’ll happen.

Jpjapers
5 years ago

Perhaps they should focus on fixing the rusty bucket of tools that is 3DS max before trying to shove more unfinished features into their software.

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