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Home Software 3DS Max Plugin News

BonesPro 4.5 released

by CGP Staff
December 15, 2010
Reading Time: 1 min read
0

New features in the latest version of 3d-io’s skinning and mesh deformation plugin include: significant performance increases and skin painting similar to ZBrush and Mudbox – artists can now paint weight adjustments in real-time and even smooth them out with the brush to achieve exact and elastic skin look and feel. Read on for the complete list of changes.

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List of changes and new features of BonesPro 4.50:

– A new paint tool with smoothing mode allows artists to make quick local weight adjustments.
– Completely new MAXScript interface for easier and more extensive
third party access.
– 3DS Max default conform undo system added to the existing legacy
workflow.
– MetaBones now have an optional real-time mode similar to ParaBones.
– Significant performance increases for the most often used actions in
BonesPro.
– BonesPro now works natively with object types and no longer converts
them internally. This improves performance with large modifier stacks
and interoperability with other modifiers.
– Bone groups can now easily be turned into selection sets through a
new option in the Bones rollout.
– Bones with non-orthogonal local coordinate systems can now be used
like normal bones without causing distortions.
– Various minor fixes.

Watch a sample video and find out more at BonesPro.com.

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CGP Staff

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