3DS Max SDK: First Steps for Scripters

Vojtěch Čada has published a detailed tutorial to help users get started with the 3DS Max SDK. Aimed at people who are already experienced Maxscripters that would like to transition into using the SDK, it’s very thorough, starting with setting up the development environment right through to some basic geometry modifiers. Very few good tutorials currently exist on this subject, so we hope more will follow. Read it in full on Creative Scratchpad

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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