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Home Software 3DS Max Plugin News
Crossmap 1.5 released

Crossmap 1.5 released

by Paul Roberts
October 4, 2017
Reading Time: 1 min read
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New features in Vizpark’s shader for randomly distributing bitmaps on geometry include:

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(Since last reported)

  • Rendering performance has been optimised for an average of 15% speed gains with CPUs that have many cores.
  • Viewport map display rendering is now multithreaded in 3DS Max 2015 and above.
  • Store and reload distribution mapping into an external file. Useful for some distributions that cannot guarantee a unique distribution when used on multiple render nodes.
  • Rendernode only mode now available in the installer.
  • RailClone Selection mode for use with V-Ray and RailClone.
  • Material Manager integration with a new texture and material library.
  • Support for VP Omnitiles.
  • Overhauled UI map listing. Now includes individual map entries with more detailed information like significant color, file size, resolution. A click button to show the image in an image display has also been added
  • Probability settings for each individual map.

A free, limited version of Crossmap is available for download. Find out more about the new features on Crossmap’s changelog.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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