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Home Software 3DS Max Scripts

EchOoo released

by CGP Staff
July 28, 2014
Reading Time: 1 min read
5

A commercial script by Clovis Gay for creating animated duplication effects, for motion graphics or simply to check your animation without using trajectories. Watch a sample video and tutorial on Kinematiclab’s site.

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Michael Wentworth-Bell
11 years ago

This looks sweet, but how is it different from the already existing ‘Snapshot tool’?

http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-F548BC3F-2E01-44DF-A6FA-8C6BBE59555D.htm,topicNumber=d30e58837

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rs
11 years ago

It’s for dynamic, so usable for animation…

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steve gilbert (cresshead)
11 years ago

looks like the onion skin option in preferences for ghost frames…all the tech is already there…why do we need this?

go preferences – viewport turn on pre and post ghost frames…go animation..you can opt for wire frame or shaded

go main menu – view show ghosting

this script adds a few things but we already have 90% straight out of the box.

Reply
steve gilbert (cresshead)
11 years ago

I’ll add this this script does enable you to render the result you see in the viewport so if that’s a requirement then this script is super userful for you, but if you just want to see pre and post meshes with either side of the current frame in the viewport then you already have the tools in 3ds max for many years,

the script seems to have taken the ghost frame display and the snapshot tool and put them together so you can render it out.

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Clovis
11 years ago

yes, all of you are right, it looks like the snapshot mixed with the ghosting, but here you have a lot more control over the time delay, and it’s not only to check out your animation, but it’s a new max object which means that you can render it or use it for modeling purpose, or some kind of motion graphics effects.

I just updated it : https://vimeo.com/101337785
So now, it’s much more Motion Graphics oriented

Reply

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