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This looks sweet, but how is it different from the already existing ‘Snapshot tool’?
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-F548BC3F-2E01-44DF-A6FA-8C6BBE59555D.htm,topicNumber=d30e58837
It’s for dynamic, so usable for animation…
looks like the onion skin option in preferences for ghost frames…all the tech is already there…why do we need this?
go preferences – viewport turn on pre and post ghost frames…go animation..you can opt for wire frame or shaded
go main menu – view show ghosting
this script adds a few things but we already have 90% straight out of the box.
I’ll add this this script does enable you to render the result you see in the viewport so if that’s a requirement then this script is super userful for you, but if you just want to see pre and post meshes with either side of the current frame in the viewport then you already have the tools in 3ds max for many years,
the script seems to have taken the ghost frame display and the snapshot tool and put them together so you can render it out.
yes, all of you are right, it looks like the snapshot mixed with the ghosting, but here you have a lot more control over the time delay, and it’s not only to check out your animation, but it’s a new max object which means that you can render it or use it for modeling purpose, or some kind of motion graphics effects.
I just updated it : https://vimeo.com/101337785
So now, it’s much more Motion Graphics oriented