New features in the latest version of the unbiased, production-oriented open source renderer include:
– Volumetric scattering
– Photon mapping implementation for biased rendering
– Outlier rejection filter – detects and rejects bright samples that do not match their surroundings
– Glossy Translucent material
– Texturing improvements
– Film response – a function designed to mimic camera’s non-linear response to light during tonemapping, by loading profiles of various cameras
– Microdisplacement
– PLY/STL mesh loading
– GPU acceleration
– Core improvements
LuxRender 0.8 offers support for 3DS Max via the LuxMax plugin. More at LuxRender.