Software > Maya > Plugin News | Software > 3DS Max > Plugin News
Pulldownit 3.8 available
Jun 15, 2016 by CGP Staff
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New features in Thinkinetic’s massive rigid body dynamics solver and fracturing plugin for 3DS Max and Maya include:
- Available for 3DS Max 2017 and Maya 2016 extension 2
- New Wood Splinters Reshattering scheme
- New “detect mesh groups” shatter option for shattering correctly combined meshes
- Jagginess preserve UVs of original faces (single and multi UVs)
- Cut Material->new allows to update the material of current shatter group
- Original object is auto-selected after Shatter it->Undo All
- AutoSelect the fracture body in list corresponding to current selected fragment
- Improved performance drawing of fragments in 3DS Max
- Shatter Undo Last is now a fast operation
- Support VP 2.0 Core profile mode in Maya( rest of modes were already supported)
- Support Maya 2016 Parallel mode
- PDI keys uses 30% less RAM in Maya getting the playback of massive RBD scenes faster.
That video has so many jitters. Why would anyone want to use this plugin. Lots of other solutions for dynamics. Rayfire is way better and tons of features compared to that. This plugin seems out dated in tech.