The latest release of Mir Vadim’s destruction kit plugin for Max includes a Voronoi modifier that allows to interactively fragment objects to Voronoi fragments with 20x times faster fragmentation speed, and includes the following features:
- Correct fragmentation of shelled geometry and geometry with
holes - Support for Custom Vertex Normals, no smoothing artifacts
at sliced edges - Box, Spherical and Cylindrical point cloud distribution
with Falloff - Radial point cloud distribution
- Point cloud distribution by Geometry, Particle Systems and
Shapes - Custom
point cloud distribution which allows to gather together all other
distribution types and edit point cloud on Per Point level - Outside Object, Outside Clipping Gizmo, Noise and Texture
Map point cloud filtering - Fragments Gluing by Clipping Gizmo, Texture Map, Noise
generator and By Volume - Wire Color Preview for fragments
- Stretching for creating Wood Splinters fragments
- Gap and Scale properties for fragments
- Material ID and Mapping Size properties for inner faces
- Explode to Objects functionality
Watch some sample videos and find out more on the RayFire Studios website.






