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R|Shaders available for pre-order, development roadmap updated
Nov 03, 2010 by CGP Staff
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The latest version of Alessandro Cangelosi’s shader collection for Max has been released and is available for pre-order. He has also updated the development roadmap.
The new beta release contains a new Ground shader useful to create ground renders, UI enhancements, some bug fixes and an updated user manual. The package is available for pre-order. The next beta will be released at the end of November and will contain the last shader, Magma. The final version will be available before the end of the year. Those who pre-order it now will receive the current beta, and all updates until final release plus the Deep Ocean shader for free. For more information write Alessandro at a.cangelosi@rebelthink.com.
Note: information on the shaders can be found at R|Shaders pages though it still has to be updated with the most current info.
The new beta release contains a new Ground shader useful to create ground renders, UI enhancements, some bug fixes and an updated user manual. The package is available for pre-order. The next beta will be released at the end of November and will contain the last shader, Magma. The final version will be available before the end of the year. Those who pre-order it now will receive the current beta, and all updates until final release plus the Deep Ocean shader for free. For more information write Alessandro at a.cangelosi@rebelthink.com.
Note: information on the shaders can be found at R|Shaders pages though it still has to be updated with the most current info.
Source: Alessandro Cangelosi