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Software > Renderers

V-Ray 3.2 for 3DS Max released

Jun 01, 2015 by CGP Staff
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Image by The Boundary
Chaos Group has released a new service pack for its renderer, which brings many new features and 3DS Max 2016 support. Changes include:

New features:
  • VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB)
  • V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window
  • V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering
  • V-Ray: Added button to open the V-Ray messages log window
  • V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur
  • V-Ray: Added support for 3DS Max 2016, including the new Physical Camera and Physical Camera Exposure Control
  • V-Ray: MaxScript parameter to control the DMC random seed
  • V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers)
  • V-Ray: Provided tooltip descriptions for most of the renderer settings
  • V-Ray RT CPU: Support for VRayEnvironmentFog
  • V-Ray RT GPU: Added support for Composite map rendering
  • V-Ray RT GPU: Added support for displacement
  • V-Ray RT GPU: Added support for VRayMtl anisotropy
  • V-Ray RT GPU: Added UDIM tag support
  • V-Ray RT GPU: Implemented QMC sampling for CUDA engine
  • V-Ray RT GPU: Initial support for texture baking
  • V-Ray RT GPU: Support for spherical panorama cameras
  • V-Ray RT GPU: Added support for 3DS Max Spot and Omni lights Decay and Near/Far Attenuation parameters
  • V-Ray RT GPU: Added support for textures output Bezier curve output color correction
  • VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification
  • VRayProxy: Added Show whole mesh viewport display option
  • VRayProxy: Support for exporting the VRayInstancer as a .vrmesh file preserving the instancing
  • VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras
  • VFB: Added ability to load the render settings for an image from the history window
  • VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices)
  • VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature
  • VRayFur: Faster rendering; can now be accelerated by Embree
  • Hair&Fur: Faster rendering; can now be accelerated by Embree
  • VRayInstancer: Added ability to override node and V-Ray object properties of the source objects
  • VRayInstancer: Added parameters to control the random seed, render percentage
  • VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code)
  • VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping
  • VRayOSLMtl: Added support for vray_subsurface() closure
  • VRayOSLMtl: Added support for vray_hair() closure
  • VRayOSLMtl/VRayOSLTex: Support for drop-down controls
  • VRayHDRI: Added support for loading PNG grayscale with alpha images
  • Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap
  • V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights
  • ply2vrmesh: Support for conversion of particles from .geo and .bgeo files
  • vrayspawner.exe can assign separate DR nodes to different processor groups
Modified features:
  • V-Ray: Reduced light cache leaks through a new parameter “Leak prevention”
  • V-Ray: New default settings for the light cache
  • V-Ray: The GI subdivs multiplier in the V-Ray object properties has been renamed to “Subdivs multiplier” and affects all shading samples for the particular object
  • V-Ray: The render mask can work with transparent and not Visible to Camera objects along the ray paths
  • V-Ray: The render mask on selected objects is intersected by VRayLights
  • V-Ray: Setting the Global subdivs multiplier to 0.0 does not affect the irradiance map and other reflection/refraction interpolation maps
  • V-Ray: Added UI view switcher to the Global DMC sampler rollout
  • V-Ray: Changed the default motion blur duration value to 0.5
  • V-Ray: Improved handling of meshes and proxies that are invisible to the camera
  • V-Ray: Speed up of the “transforming vertices” phase in scenes with many objects
  • V-Ray: Simplified the “default” view of the light cache rollout
  • V-Ray RT GPU: Added support for Falloff texmap in VRayVRmatMtl
  • V-Ray RT GPU: Cleaner glossy reflections from area lights
  • V-Ray RT GPU: Implemented Light Cache support for motion blurred hairs
  • V-Ray RT GPU: Implemented more robust common tasks execution, leading to about 10% render speed gain
  • V-Ray RT GPU: Optimized system CPU memory usage for bitmap textures
  • V-Ray Toolbar: Changed the default alignment to floating for 3DS Max 2016 and later due to issues with default docking
  • VFB: Added VRAY_BLENDED_GUI environment variable that, when set to 0, allows to run the VFB in a separate thread like before, otherwise it runs in the 3DS Max main thread by default
  • VFB: Better contrast function that preserves the black and white points
  • VFB: The render region coordinates are stored normalized to the image size
  • VFB: The vfbControl MaxScript function supports loading of color correction files
  • VFB: The vfbControl MaxScript function does not cause the VFB to show anymore
  • VFB: The “Edit comment” window appears under the mouse cursor when shown
  • VFB: The “Close” button in the “Edit comment” window is changed to “Save and close”
  • V-Ray Quick settings: Light cache’s Pre-filter is no more affected
  • VRayCarPaint: Added max reflection depth control
  • VRayExposureControl: Added MaxScript access to the “active” and “processBG” options
  • VRayFastSSS2: Changed trace reflections to enabled by default
  • VRayHDRI: Allow negative values for the U/V Crop/Place parameters in VRayHDRI
  • VRayHDRI: Added option to generates IFL lists with full file paths rather than relative
  • VRayHDRI: Faster rendering of tiled textures when the tiled memory limit is reached
  • VRayHDRI: Improved elliptical filtering
  • VRayLight: Simplify the interface options layout
  • VRayProxy: Instancing for Alembic meshes is enabled by default
  • VRayScatterVolumeMtl: Improved calculations
  • VRayToon: Added support for layers in the include/exclude list
  • V-Ray Light Lister: Made the light names fields wider and the list is sorted by the lights names
  • .vrmesh exporter: Added support for VRayInstancer when “Export each mesh to separate file” option is selected
  • .vrscene exporter: The render state of objects is exported
  • Installer: Adding exceptions for applications and ports to the firewall
  • Lens analyzer: Added ability to generate texture for physical camera distortion map
  • ply2vrmesh: Preserve UV set names for .geo/.bgeo files
Plus bug fixes. The update is available for download for free to current owners of the software.

Related News

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  • FinalRender 3.5 Service Pack 3
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Marcin
9 years ago

This is an impressive list of features and additions, I wish software support always would look like that, hats off!

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