V-Ray 3.2 for 3DS Max released
Jun 01, 2015 by CGP Staff
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Image by The Boundary
Chaos Group has released a new service pack for its renderer, which brings many new features and 3DS Max 2016 support. Changes include:
New features:
New features:
- VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB)
- V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window
- V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering
- V-Ray: Added button to open the V-Ray messages log window
- V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur
- V-Ray: Added support for 3DS Max 2016, including the new Physical Camera and Physical Camera Exposure Control
- V-Ray: MaxScript parameter to control the DMC random seed
- V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers)
- V-Ray: Provided tooltip descriptions for most of the renderer settings
- V-Ray RT CPU: Support for VRayEnvironmentFog
- V-Ray RT GPU: Added support for Composite map rendering
- V-Ray RT GPU: Added support for displacement
- V-Ray RT GPU: Added support for VRayMtl anisotropy
- V-Ray RT GPU: Added UDIM tag support
- V-Ray RT GPU: Implemented QMC sampling for CUDA engine
- V-Ray RT GPU: Initial support for texture baking
- V-Ray RT GPU: Support for spherical panorama cameras
- V-Ray RT GPU: Added support for 3DS Max Spot and Omni lights Decay and Near/Far Attenuation parameters
- V-Ray RT GPU: Added support for textures output Bezier curve output color correction
- VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification
- VRayProxy: Added Show whole mesh viewport display option
- VRayProxy: Support for exporting the VRayInstancer as a .vrmesh file preserving the instancing
- VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras
- VFB: Added ability to load the render settings for an image from the history window
- VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices)
- VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature
- VRayFur: Faster rendering; can now be accelerated by Embree
- Hair&Fur: Faster rendering; can now be accelerated by Embree
- VRayInstancer: Added ability to override node and V-Ray object properties of the source objects
- VRayInstancer: Added parameters to control the random seed, render percentage
- VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code)
- VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping
- VRayOSLMtl: Added support for vray_subsurface() closure
- VRayOSLMtl: Added support for vray_hair() closure
- VRayOSLMtl/VRayOSLTex: Support for drop-down controls
- VRayHDRI: Added support for loading PNG grayscale with alpha images
- Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap
- V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights
- ply2vrmesh: Support for conversion of particles from .geo and .bgeo files
- vrayspawner.exe can assign separate DR nodes to different processor groups
- V-Ray: Reduced light cache leaks through a new parameter “Leak prevention”
- V-Ray: New default settings for the light cache
- V-Ray: The GI subdivs multiplier in the V-Ray object properties has been renamed to “Subdivs multiplier” and affects all shading samples for the particular object
- V-Ray: The render mask can work with transparent and not Visible to Camera objects along the ray paths
- V-Ray: The render mask on selected objects is intersected by VRayLights
- V-Ray: Setting the Global subdivs multiplier to 0.0 does not affect the irradiance map and other reflection/refraction interpolation maps
- V-Ray: Added UI view switcher to the Global DMC sampler rollout
- V-Ray: Changed the default motion blur duration value to 0.5
- V-Ray: Improved handling of meshes and proxies that are invisible to the camera
- V-Ray: Speed up of the “transforming vertices” phase in scenes with many objects
- V-Ray: Simplified the “default” view of the light cache rollout
- V-Ray RT GPU: Added support for Falloff texmap in VRayVRmatMtl
- V-Ray RT GPU: Cleaner glossy reflections from area lights
- V-Ray RT GPU: Implemented Light Cache support for motion blurred hairs
- V-Ray RT GPU: Implemented more robust common tasks execution, leading to about 10% render speed gain
- V-Ray RT GPU: Optimized system CPU memory usage for bitmap textures
- V-Ray Toolbar: Changed the default alignment to floating for 3DS Max 2016 and later due to issues with default docking
- VFB: Added VRAY_BLENDED_GUI environment variable that, when set to 0, allows to run the VFB in a separate thread like before, otherwise it runs in the 3DS Max main thread by default
- VFB: Better contrast function that preserves the black and white points
- VFB: The render region coordinates are stored normalized to the image size
- VFB: The vfbControl MaxScript function supports loading of color correction files
- VFB: The vfbControl MaxScript function does not cause the VFB to show anymore
- VFB: The “Edit comment” window appears under the mouse cursor when shown
- VFB: The “Close” button in the “Edit comment” window is changed to “Save and close”
- V-Ray Quick settings: Light cache’s Pre-filter is no more affected
- VRayCarPaint: Added max reflection depth control
- VRayExposureControl: Added MaxScript access to the “active” and “processBG” options
- VRayFastSSS2: Changed trace reflections to enabled by default
- VRayHDRI: Allow negative values for the U/V Crop/Place parameters in VRayHDRI
- VRayHDRI: Added option to generates IFL lists with full file paths rather than relative
- VRayHDRI: Faster rendering of tiled textures when the tiled memory limit is reached
- VRayHDRI: Improved elliptical filtering
- VRayLight: Simplify the interface options layout
- VRayProxy: Instancing for Alembic meshes is enabled by default
- VRayScatterVolumeMtl: Improved calculations
- VRayToon: Added support for layers in the include/exclude list
- V-Ray Light Lister: Made the light names fields wider and the list is sorted by the lights names
- .vrmesh exporter: Added support for VRayInstancer when “Export each mesh to separate file” option is selected
- .vrscene exporter: The render state of objects is exported
- Installer: Adding exceptions for applications and ports to the firewall
- Lens analyzer: Added ability to generate texture for physical camera distortion map
- ply2vrmesh: Preserve UV set names for .geo/.bgeo files
This is an impressive list of features and additions, I wish software support always would look like that, hats off!