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Home Software Renderers
V-Ray 3.2 for 3DS Max released

V-Ray 3.2 for 3DS Max released

by CGP Staff
June 1, 2015
Reading Time: 4 mins read
1

Chaos Group has released a new service pack for its renderer, which brings many new features and 3DS Max 2016 support. Changes include:

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New features:

  • VRayVolumeGrid: Added support for rendering of
    fluid simulation data (Phoenix FD, Field3D and OpenVDB)
  • V-Ray: Added ability to add/remove DR servers on
    the fly from the Render Progress window
  • V-Ray: The DR servers list is re-read whenever
    the vray_dr.cfg file is modified during rendering
  • V-Ray: Added button to open the V-Ray messages
    log window
  • V-Ray: Added camera object properties to control
    the number of transformation samples for camera motion blur
  • V-Ray: Added support for 3DS Max 2016, including
    the new Physical Camera and Physical Camera Exposure Control
  • V-Ray: MaxScript parameter to control the DMC
    random seed
  • V-Ray: The V-Ray object properties allow to
    specify a given map channel as velocity channel (useful with some
    Alembic importers)
  • V-Ray: Provided tooltip descriptions for most of
    the renderer settings
  • V-Ray RT CPU: Support for VRayEnvironmentFog
  • V-Ray RT GPU: Added support for Composite map
    rendering
  • V-Ray RT GPU: Added support for displacement
  • V-Ray RT GPU: Added support for VRayMtl
    anisotropy
  • V-Ray RT GPU: Added UDIM tag support
  • V-Ray RT GPU: Implemented QMC sampling for CUDA
    engine
  • V-Ray RT GPU: Initial support for texture baking
  • V-Ray RT GPU: Support for spherical panorama
    cameras
  • V-Ray RT GPU: Added support for 3DS Max Spot and
    Omni lights Decay and Near/Far Attenuation parameters
  • V-Ray RT GPU: Added support for textures output
    Bezier curve output color correction
  • VRayProxy: Added better methods for generating
    viewport preview meshes based on mesh simplification
  • VRayProxy: Added Show whole mesh viewport
    display option
  • VRayProxy: Support for exporting the
    VRayInstancer as a .vrmesh file preserving the instancing
  • VRayStereoscopic: Support for stereo
    spherical/cylindrical panorama cameras
  • VFB: Added ability to load the render settings
    for an image from the history window
  • VFB: Can be zoomed in/out with the regular +/-/*
    keys (useful for remote access from mobile devices)
  • VRayCurvatureMap: A new texture similar to
    VRayDirt; useful for detecting mesh curvature
  • VRayFur: Faster rendering; can now be
    accelerated by Embree
  • Hair&Fur: Faster rendering; can now be
    accelerated by Embree
  • VRayInstancer: Added ability to override node
    and V-Ray object properties of the source objects
  • VRayInstancer: Added parameters to control the
    random seed, render percentage
  • VRayInstancer: Added an experimental option for
    multithreaded instance generation (only for the V-Ray portion of the
    code)
  • VRayLight: Added a line that shows the
    orientation of the dome lights in the viewport, it also shows the
    center of VRayHDRI wrapping
  • VRayOSLMtl: Added support for vray_subsurface()
    closure
  • VRayOSLMtl: Added support for vray_hair()
    closure
  • VRayOSLMtl/VRayOSLTex: Support for drop-down
    controls
  • VRayHDRI: Added support for loading PNG
    grayscale with alpha images
  • Texture baking: Additional bake elements for
    render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap
  • V-Ray scene converter: Added initial
    implementation of conversion of Corona materials and lights
  • ply2vrmesh: Support for conversion of particles
    from .geo and .bgeo files
  • vrayspawner.exe can assign separate DR nodes to
    different processor groups

Modified features:

  • V-Ray: Reduced light cache leaks through a new
    parameter “Leak prevention”
  • V-Ray: New default settings for the light cache
  • V-Ray: The GI subdivs multiplier in the V-Ray
    object properties has been renamed to “Subdivs multiplier” and affects
    all shading samples for the particular object
  • V-Ray: The render mask can work with transparent
    and not Visible to Camera objects along the ray paths
  • V-Ray: The render mask on selected objects is
    intersected by VRayLights
  • V-Ray: Setting the Global subdivs multiplier to
    0.0 does not affect the irradiance map and other reflection/refraction
    interpolation maps
  • V-Ray: Added UI view switcher to the Global DMC
    sampler rollout
  • V-Ray: Changed the default motion blur duration
    value to 0.5
  • V-Ray: Improved handling of meshes and proxies
    that are invisible to the camera
  • V-Ray: Speed up of the “transforming vertices”
    phase in scenes with many objects
  • V-Ray: Simplified the “default” view of the
    light cache rollout
  • V-Ray RT GPU: Added support for Falloff texmap
    in VRayVRmatMtl
  • V-Ray RT GPU: Cleaner glossy reflections from
    area lights
  • V-Ray RT GPU: Implemented Light Cache support
    for motion blurred hairs
  • V-Ray RT GPU: Implemented more robust common
    tasks execution, leading to about 10% render speed gain
  • V-Ray RT GPU: Optimized system CPU memory usage
    for bitmap textures
  • V-Ray Toolbar: Changed the default alignment to
    floating for 3DS Max 2016 and later due to issues with default docking
  • VFB: Added VRAY_BLENDED_GUI environment variable
    that, when set to 0, allows to run the VFB in a separate thread like
    before, otherwise it runs in the 3DS Max main thread by default
  • VFB: Better contrast function that preserves the
    black and white points
  • VFB: The render region coordinates are stored
    normalized to the image size
  • VFB: The vfbControl MaxScript function supports
    loading of color correction files
  • VFB: The vfbControl MaxScript function does not
    cause the VFB to show anymore
  • VFB: The “Edit comment” window appears under the
    mouse cursor when shown
  • VFB: The “Close” button in the “Edit comment”
    window is changed to “Save and close”
  • V-Ray Quick settings: Light cache’s Pre-filter
    is no more affected
  • VRayCarPaint: Added max reflection depth control
  • VRayExposureControl: Added MaxScript access to
    the “active” and “processBG” options
  • VRayFastSSS2: Changed trace reflections to
    enabled by default
  • VRayHDRI: Allow negative values for the U/V
    Crop/Place parameters in VRayHDRI
  • VRayHDRI: Added option to generates IFL lists
    with full file paths rather than relative
  • VRayHDRI: Faster rendering of tiled textures
    when the tiled memory limit is reached
  • VRayHDRI: Improved elliptical filtering
  • VRayLight: Simplify the interface options layout
  • VRayProxy: Instancing for Alembic meshes is
    enabled by default
  • VRayScatterVolumeMtl: Improved calculations
  • VRayToon: Added support for layers in the
    include/exclude list
  • V-Ray Light Lister: Made the light names fields
    wider and the list is sorted by the lights names
  • .vrmesh exporter: Added support for
    VRayInstancer when “Export each mesh to separate file” option is
    selected
  • .vrscene exporter: The render state of objects
    is exported
  • Installer: Adding exceptions for applications
    and ports to the firewall
  • Lens analyzer: Added ability to generate texture
    for physical camera distortion map
  • ply2vrmesh: Preserve UV set names for .geo/.bgeo
    files

Plus bug fixes. The update is available for download for free to current owners of the software.

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CGP Staff

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Marcin
10 years ago

This is an impressive list of features and additions, I wish software support always would look like that, hats off!

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