The Foundry has announced that the upcoming 10.1 update for Modo will introduce a procedural modeling system that will significantly improve the software's modeling workflow. According to The Foundry's Shane Griffith, the main goal of the upcoming 10.1 release is to build a better modeling stack approach within Modo. The new system is being developed to support presets, third-party development and a nodal relationship graph as well. (more...)
A series of tutorials by Henning Sanden and Morten Jaeger that offer an in-depth look at how to create characters using Modo and ZBrush. Topics covered include optimizing Modo for modeling, concept sculpting, efficient retopology, production ready UV mapping, UDIM workflow, doing fine details in ZBrush, setting up a displacement map in Modo, etc. The entire series provides 11.5 hours training and is priced at $70. More on FlippedNormals.
The Foundry has released the first installment in the Modo 10 Series, the new version of its flagship 3D application. New features in Modo 10.0v1 include: assets created in Modo look virtually the same in Unity or Unreal Engine, get realistic detail into real-time assets more easily through a streamlined texture baking workflow and new ways to export to popular engines featuring simple, automated steps. Read on for more. (more...)
The Foundry announced the upcoming release of Modo 10.0v1, an update to its flagship 3D application. The new version improves creation of real-time content for games and virtual reality. New features include: assets created in Modo will look virtually the same in Unity or Unreal Engine, ability to get realistic detail into real-time assets more easily through a streamlined texture baking workflow and new ways to export to popular engines featuring simple automated steps. Modo 10.0v1 will be available in the second quarter of 2016 and will be followed by the releases of Modo 10.1 and Modo 10.2. More on The Foundry's website.
Errata: According to a recent post by Gelmi on The Foundry's forum, no fluid simulation software was used on the video.
Brazil-based Gelmi studio has created a spot full of fresh CG fruit. Modo was used, among other tools. Watch it on Vimeo.