DNEG go behind the scenes on The Last of Us
DNEG go behind the scenes on The Last of Us
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DNEG go behind the scenes on The Last of Us
The Biotope has released the 2.0 version of The Grove, their tree growth simulation software for Blender
Dazzle Picture's Great Expectations breakdown
DNEG has released a VFX breakdown for its work on The Last of Us.
Unity has announced the launch of two AI tools aimed at transforming the creative process in gaming and real-time 3D...
DragGan - a new open source AI powered photo "warping" tool preview is now available on Github
Chaos has released an updated version of their real-time visualization tool, Chaos Vantage 2.
Free Unreal 5 Electric Dreams environment
RealityScan now available for Android
Substance 3D Painter version 9 released
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