CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home News

Cebas announces ThinkingParticles 6, FinalRender 4 GPU memory breakthrough, ThinkingParticles for game engines

by CGP Staff
June 8, 2014
Reading Time: 1 min read
0

Shortly after releasing ThinkingParticles 5, Canada-based Cebas announced the features for the upcoming version of its rule-based particle system. The new version will add fluids and softbody to its physics solvers, which, according to Cebas, will enable smaller studios to deliver high quality special effects, such as water and fluids at a much lower cost. In addition, ThinkingParticles 6 will enable users to simulate changes in fluids’ state of matter, such as turning oil into ice.

RELATED POSTS

Miauu releases Layer Colorizer for 3ds Max

Ornatrix makes its software free for students and educational institutions

The Making of Luma

Also of note, Cebas announced that they have achieved significant memory optimization functionality in their FinalRender 4 GPU renderer, which now has the ability to render billions of polygons fast using the minimum amount of memory on a single GPU or with a Multi-GPU setup, overcoming an obstacle most other 3DS Max GPU renderers have.

Finally, Cebas announced ThinkingParticles GE, a version of its rule-based particle system aimed at game engines. The software is an optimized version of ThinkingParticles, aimed at producing real-time particle effects within various game engines available on the market. The first engine supported by ThinkingParticles GE will be Unity with planned support for CryENGINE and Unreal Engine in the near future.

Cebas will be showing its latest developments at this year’s SIGGRAPH (booth #314). More at the Cebas website.

ShareTweet

CGP Staff

Related Posts

Miauu releases Layer Colorizer for 3ds Max
3DS Max

Miauu releases Layer Colorizer for 3ds Max

October 2, 2025
Ornatrix makes its software free for students and educational institutions
Plugin News

Ornatrix makes its software free for students and educational institutions

October 1, 2025
The Making of Luma
Breakdowns

The Making of Luma

October 1, 2025
Rise’s VFX reel for “Together”
News

Rise’s VFX reel for “Together”

September 22, 2025
Miauu’s Slate Material Cloner
3DS Max

Miauu’s Slate Material Cloner

September 9, 2025
AnimRef provided in-viewport image sequence playback for 3ds Max
3DS Max

AnimRef provided in-viewport image sequence playback for 3ds Max

September 4, 2025
Next Post

Fox plans "Ruin" feature film

Game of life

Please read our community guidelines
Please read our community guidelines
0 Comments
Oldest
Newest
Inline Feedbacks
View all comments

Recent Comments

  • paul on Miauu releases Layer Colorizer for 3ds Max
  • Jumanji on RenderMan 27 beta released
  • Animatect on Autodesk pitches AI future for media and entertainment at AU 2025
  • Jumanji on SceneLinter Pro: free scene validation script for 3ds Max
  • nomad on Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D

Popular Stories

  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
  • 3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Epic Games releases Twinmotion 2025.2 with Nanite support
  • Miauu releases Layer Colorizer for 3ds Max
  • Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
0
0
Join the conversationx
()
x
| Reply