Corona Renderer 5 for Cinema 4D
Dec 02, 2019 by CGPress Staff
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Chaos Group Czech recently released Corona Renderer 5 for Cinema 4D. New features include:
- 2.5D Displacement for more optimised memory usage
- New caustics for faster render time and memory savings
- Caustics now respect the include/exclude list for Corona Lights
- SSS renders correctly inside glossy refractive materials which have caustics enabled
- Much faster handling of Corona Proxies (animated proxies now supported, and used in these examples)
- Faster render times and memory savings for Corona Proxies
- New Corona Sky object, allows multiple environments for LightMix, and use of any Shader for the environment
- Select Material and Shader, self-contained “library” that an object carries with it
- Multi Shader, randomises colours/textures across objects or sub-objects
- Compatibility with the native Cinema 4D Background object
- Shadowcatcher Illuminator option for Corona Lights
- New Sampling Focus multipass, shows which areas of an image require and receive the most sampling
- New Render Stamp multipass, save render statistics (render time, memory use, etc.) without embedding into the Beauty pas
Find out more on the Corona blog.