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I’m not sure I understand this. Why do we need a plugin and a pre-calculation? Couldn’t it just be replaced by a float_script controller which goes
multiplier * ((at time t (obj.pos)) – (at time (t-1) (obj.pos)))
?
I mean yeah you could do that. This is just the way I like to do it and it exposes the Position Velocity and Angular Velocity. Also since its animated you don’t have to override anything with an controller. You can have a light depend on velocity then lets say at frame 220 you want to change it manually you can.
This is just a tool I use and thought someone else might find a use for it 😀
You’re right, I see the advantage in it. The FumeFX example is particularly cool!
sorry, that should go
multiplier * (distance (at time t (obj.pos)) (at time (t-1) (obj.pos)))