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Pulldownit 3.5 released
Jun 10, 2015 by CGP Staff
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New features in Thinkinetic’s massive rigid body dynamics solver and fracturing plugin include
- Support for 3DS Max and Maya 2016
- Congruent vertex normals after shattering
- Uniform shatter pattern can be offset/squeezed
- Uniform\Local\Radial extend to selected shards region on reshattering
- Ability to do transition animation-dynamics for a group of fragments
- Force convex shapes option for fracture bodies creation
- Added DirectX support for viewport 2.0 in Maya (OpenGL was already supported)